Added index to CharacterData, removed some expensive lookups
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@@ -89,7 +89,7 @@ private:
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std::string tilesetName;
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//members
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int roomIndex = 0; //NOTE: What's this doing here?
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int roomIndex = 0;
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BarrierManager barrierMgr;
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std::list<CharacterData*> characterList;
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BattleManager battleMgr;
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