Refactored some code from InWorld into methods in CharacterData
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@@ -59,6 +59,13 @@ struct CharacterData {
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//TODO: buffs
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//TODO: debuffs
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//methods
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void Update(double delta);
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#ifdef GRAPHICS
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void DrawTo(SDL_Surface* const, int camX, int camY);
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void CorrectSprite();
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#endif
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//active gameplay members
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//NOTE: these are lost when unloaded
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#ifdef GRAPHICS
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