The server is building, but still needs work
There is some missing character creation/unloading code, and there are a few other issues highlighted by TODO tags, see below. In general, 'mapIndex' has been renamed to 'roomIndex'. Multiple rooms have not been fully implemented yet, but I'm working on it. Other issues: * FileFormat needs to be changed to MapLoader * Server's character movement is still slaved to the clients The client does not build.
This commit is contained in:
@@ -45,7 +45,7 @@ struct CharacterData {
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std::string avatar;
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std::string avatar;
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//world position
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//world position
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int mapIndex = 0;
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int roomIndex = 0;
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Vector2 origin = {0.0,0.0};
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Vector2 origin = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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Vector2 bounds = {0.0,0.0};
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Vector2 bounds = {0.0,0.0};
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@@ -28,6 +28,8 @@
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#include <string>
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#include <string>
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//TODO: I'm unhappy with using this system, there needs to be a way to handle saving/loading better
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class DummyFormat {
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class DummyFormat {
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public:
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public:
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void Load(Region** const, int x, int y);
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void Load(Region** const, int x, int y);
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@@ -22,9 +22,9 @@
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#ifndef REGION_HPP_
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#ifndef REGION_HPP_
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#define REGION_HPP_
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#define REGION_HPP_
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#define REGION_WIDTH 20
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constexpr int REGION_WIDTH = 20;
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#define REGION_HEIGHT 20
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constexpr int REGION_HEIGHT = 20;
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#define REGION_DEPTH 3
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constexpr int REGION_DEPTH = 3;
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class Region {
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class Region {
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public:
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public:
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@@ -27,6 +27,8 @@
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#include "region_pager.hpp"
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#include "region_pager.hpp"
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//NOTE: When operating on a region, setTile() & getTile() *are not* zero indexed, but when operating on the entire map they *are* zero indexed.
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//NOTE: When operating on a region, setTile() & getTile() *are not* zero indexed, but when operating on the entire map they *are* zero indexed.
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//TODO: enforce all possible parameter counts
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//TODO: update the map API to handle multiple rooms
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static int setTile(lua_State* L) {
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static int setTile(lua_State* L) {
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if (lua_gettop(L) == 5) {
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if (lua_gettop(L) == 5) {
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@@ -23,7 +23,7 @@ CREATE TABLE IF NOT EXISTS Characters (
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birth timestamp NOT NULL DEFAULT (datetime()),
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birth timestamp NOT NULL DEFAULT (datetime()),
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--position
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--position
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mapIndex INTEGER DEFAULT 0,
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roomIndex INTEGER DEFAULT 0,
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originX INTEGER DEFAULT 0,
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originX INTEGER DEFAULT 0,
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originY INTEGER DEFAULT 0,
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originY INTEGER DEFAULT 0,
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@@ -33,7 +33,7 @@ static const char* CREATE_CHARACTER = "INSERT INTO Characters (owner, handle, av
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static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
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static const char* LOAD_CHARACTER = "SELECT * FROM Characters WHERE handle = ?;";
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static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
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static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
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"mapIndex = ?2,"
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"roomIndex = ?2,"
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"originX = ?3,"
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"originX = ?3,"
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"originY = ?4,"
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"originY = ?4,"
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"level = ?5,"
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"level = ?5,"
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@@ -148,7 +148,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
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//Don't cache the birth
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//Don't cache the birth
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//world origin
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//world origin
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newChar.mapIndex = sqlite3_column_int(statement, 5);
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newChar.roomIndex = sqlite3_column_int(statement, 5);
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newChar.origin.x = (double)sqlite3_column_int(statement, 6);
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newChar.origin.x = (double)sqlite3_column_int(statement, 6);
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newChar.origin.y = (double)sqlite3_column_int(statement, 7);
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newChar.origin.y = (double)sqlite3_column_int(statement, 7);
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@@ -208,7 +208,7 @@ int CharacterManager::SaveCharacter(int uid) {
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//parameters
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//parameters
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bool ret = false;
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bool ret = false;
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ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 1, uid) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 2, character.mapIndex) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 2, character.roomIndex) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 3, (int)character.origin.x) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
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ret |= sqlite3_bind_int(statement, 4, (int)character.origin.y) != SQLITE_OK;
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+11
-5
@@ -22,6 +22,11 @@
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#ifndef ROOMDATA_HPP_
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#ifndef ROOMDATA_HPP_
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#define ROOMDATA_HPP_
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#define ROOMDATA_HPP_
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//map system
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#include "map_allocator.hpp"
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#include "map_file_format.hpp"
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#include "region_pager.hpp"
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struct RoomData {
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struct RoomData {
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enum class RoomType {
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enum class RoomType {
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OVERWORLD,
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OVERWORLD,
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@@ -31,11 +36,12 @@ struct RoomData {
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CAVES,
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CAVES,
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};
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};
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/* TODO: more
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//members
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* "multiple rooms system" using this structure
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RegionPager<LuaAllocator, LuaFormat> pager;
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* Pager
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RoomType type;
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* collision map
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*/
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//TODO: collision map
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//TODO: NPCs?
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};
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};
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#endif
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#endif
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@@ -35,6 +35,7 @@ public:
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//public access methods
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//public access methods
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//TODO
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//TODO
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//TODO: setup the pagers and functors of each room object
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//accessors and mutators
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//accessors and mutators
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RoomData* GetRoom(int uid);
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RoomData* GetRoom(int uid);
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@@ -174,14 +174,14 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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//character management
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//character management
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case SerialPacketType::CHARACTER_NEW:
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case SerialPacketType::CHARACTER_NEW:
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HandleCharacterNew(dynamic_cast<SerialPacket*>(argPacket));
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HandleCharacterNew(dynamic_cast<CharacterPacket*>(argPacket));
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break;
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break;
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case SerialPacketType::CHARACTER_DELETE:
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case SerialPacketType::CHARACTER_DELETE:
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HandleCharacterDelete(dynamic_cast<SerialPacket*>(argPacket));
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HandleCharacterDelete(dynamic_cast<CharacterPacket*>(argPacket));
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break;
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break;
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case SerialPacketType::CHARACTER_UPDATE:
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case SerialPacketType::CHARACTER_UPDATE:
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case SerialPacketType::CHARACTER_STATS_REQUEST: //TODO: ?
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case SerialPacketType::CHARACTER_STATS_REQUEST: //TODO: ?
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HandleCharacterUpdate(dynamic_cast<SerialPacket*>(argPacket));
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HandleCharacterUpdate(dynamic_cast<CharacterPacket*>(argPacket));
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break;
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break;
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//enemy management
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//enemy management
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@@ -189,7 +189,7 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
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//mismanagement
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//mismanagement
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case SerialPacketType::SYNCHRONIZE:
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case SerialPacketType::SYNCHRONIZE:
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HandleSynchronize(dynamic_cast<SerialPacket*>(argPacket));
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HandleSynchronize(dynamic_cast<ClientPacket*>(argPacket));
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break;
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break;
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//handle errors
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//handle errors
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@@ -296,7 +296,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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newPacket.x = argPacket->x;
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newPacket.x = argPacket->x;
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newPacket.y = argPacket->y;
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newPacket.y = argPacket->y;
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newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
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newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->pager.GetRegion(argPacket->x, argPacket->y);
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//send the content
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//send the content
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network.SendTo(&argPacket->srcAddress, dynamic_cast<SerialPacket*>(argPacket));
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network.SendTo(&argPacket->srcAddress, dynamic_cast<SerialPacket*>(argPacket));
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@@ -312,25 +312,46 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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//Character Management
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//Character Management
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//-------------------------
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//-------------------------
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void ServerApplication::HandleCharacterNew(SerialPacket) {
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void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
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//TODO: fill this
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//TODO: fill this
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}
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}
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void ServerApplication::HandleCharacterDelete(SerialPacket) {
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void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
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//TODO: fill this
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//TODO: fill this
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}
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}
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void ServerApplication::HandleCharacterUpdate(SerialPacket packet) {
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void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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//TODO: this should be moved elsewhere
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CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex);
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if (characterMap.find(packet.characterInfo.characterIndex) == characterMap.end()) {
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throw(std::runtime_error("Cannot update a non-existant character"));
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//make a new character if this one doesn't exist
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if (!character) {
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//this isn't normal
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std::cerr << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
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HandleCharacterNew(argPacket);
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return;
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}
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}
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//TODO: the server needs it's own movement system too
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/* TODO: rewrite this design flaw, read more
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characterMap[packet.characterInfo.characterIndex].origin = packet.characterInfo.origin;
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* Slaving the client to the server here is a terrible idea, instead there
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characterMap[packet.characterInfo.characterIndex].motion = packet.characterInfo.motion;
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* needs to be a utility function to update and send the server-side character
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* to the clients.
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*
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* Other things to consider include functionality to reequip the character,
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* apply status effects and to change the stats as well. These should all be
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* handled server-side.
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*/
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character->roomIndex = argPacket->roomIndex;
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character->origin = argPacket->origin;
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character->motion = argPacket->motion;
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PumpPacket(packet);
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character->stats = argPacket->stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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PumpPacket(argPacket);
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}
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}
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//-------------------------
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//-------------------------
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@@ -343,26 +364,29 @@ void ServerApplication::HandleCharacterUpdate(SerialPacket packet) {
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//mismanagement
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//mismanagement
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//-------------------------
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//-------------------------
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void ServerApplication::HandleSynchronize(SerialPacket packet) {
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void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
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//TODO: compensate for large distances
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//TODO: compensate for large distances
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//TODO: I quite dislike this function
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//send all the server's data to this client
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//send all the server's data to this client
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SerialPacket newPacket;
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CharacterPacket characterPacket;
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//characters
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//characters
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newPacket.meta.type = SerialPacket::Type::CHARACTER_UPDATE;
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characterPacket.type = SerialPacketType::CHARACTER_UPDATE;
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for (auto& it : characterMap) {
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for (auto& it : *characterMgr.GetContainer()) {
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//TODO: update this for the expanded CharacterData structure
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//TODO: update this for the expanded CharacterData structure
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newPacket.characterInfo.characterIndex = it.first;
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characterPacket.characterIndex = it.first;
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snprintf(newPacket.characterInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
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snprintf(characterPacket.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
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snprintf(newPacket.characterInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
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snprintf(characterPacket.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
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newPacket.characterInfo.mapIndex = it.second.mapIndex;
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characterPacket.roomIndex = it.second.roomIndex;
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newPacket.characterInfo.origin = it.second.origin;
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characterPacket.origin = it.second.origin;
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newPacket.characterInfo.motion = it.second.motion;
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characterPacket.motion = it.second.motion;
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newPacket.characterInfo.stats = it.second.stats;
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characterPacket.stats = it.second.stats;
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network.SendTo(&clientMap[packet.clientInfo.clientIndex].address, &newPacket);
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network.SendTo(&clientMap[argPacket->clientIndex].address, dynamic_cast<SerialPacket*>(&characterPacket));
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}
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}
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//TODO: more
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}
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}
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//-------------------------
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//-------------------------
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@@ -371,17 +395,16 @@ void ServerApplication::HandleSynchronize(SerialPacket packet) {
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//TODO: a function that only sends to characters in a certain proximity
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//TODO: a function that only sends to characters in a certain proximity
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void ServerApplication::PumpPacket(SerialPacket packet) {
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void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
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//NOTE: I don't really like this, but it'll do for now
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for (auto& it : clientMap) {
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for (auto& it : clientMap) {
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network.SendTo(&it.second.address, &packet);
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network.SendTo(&it.second.address, argPacket);
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}
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}
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}
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}
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void ServerApplication::PumpCharacterUnload(int uid) {
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void ServerApplication::PumpCharacterUnload(int uid) {
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//delete the client-side character(s)
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//delete the client-side character(s)
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SerialPacket delPacket;
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CharacterPacket newPacket;
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delPacket.meta.type = SerialPacket::Type::CHARACTER_DELETE;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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delPacket.characterInfo.characterIndex = uid;
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newPacket.characterIndex = uid;
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PumpPacket(delPacket);
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PumpPacket(dynamic_cast<SerialPacket*>(&newPacket));
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}
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}
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@@ -30,11 +30,6 @@
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#include "enemy_manager.hpp"
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#include "enemy_manager.hpp"
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#include "room_manager.hpp"
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#include "room_manager.hpp"
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//maps
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#include "map_allocator.hpp"
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#include "map_file_format.hpp"
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#include "region_pager.hpp"
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//common utilities
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//common utilities
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#include "udp_network_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "config_utility.hpp"
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#include "config_utility.hpp"
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@@ -76,15 +71,15 @@ private:
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//TODO: combat management
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//TODO: combat management
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//character management
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//character management
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void HandleCharacterNew(SerialPacket* const);
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void HandleCharacterNew(CharacterPacket* const);
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void HandleCharacterDelete(SerialPacket* const);
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void HandleCharacterDelete(CharacterPacket* const);
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void HandleCharacterUpdate(SerialPacket* const);
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void HandleCharacterUpdate(CharacterPacket* const);
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//enemy management
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//enemy management
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//TODO: enemy management
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//TODO: enemy management
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//mismanagement
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//mismanagement
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void HandleSynchronize(SerialPacket* const);
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void HandleSynchronize(ClientPacket* const);
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//utility methods
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//utility methods
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//TODO: a function that only sends to characters in a certain proximity
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//TODO: a function that only sends to characters in a certain proximity
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Reference in New Issue
Block a user