The server is building, but still needs work
There is some missing character creation/unloading code, and there are a few other issues highlighted by TODO tags, see below. In general, 'mapIndex' has been renamed to 'roomIndex'. Multiple rooms have not been fully implemented yet, but I'm working on it. Other issues: * FileFormat needs to be changed to MapLoader * Server's character movement is still slaved to the clients The client does not build.
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@@ -30,11 +30,6 @@
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#include "enemy_manager.hpp"
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#include "room_manager.hpp"
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//maps
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#include "map_allocator.hpp"
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#include "map_file_format.hpp"
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#include "region_pager.hpp"
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//common utilities
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#include "udp_network_utility.hpp"
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#include "config_utility.hpp"
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@@ -76,15 +71,15 @@ private:
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//TODO: combat management
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//character management
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void HandleCharacterNew(SerialPacket* const);
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void HandleCharacterDelete(SerialPacket* const);
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void HandleCharacterUpdate(SerialPacket* const);
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void HandleCharacterNew(CharacterPacket* const);
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void HandleCharacterDelete(CharacterPacket* const);
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void HandleCharacterUpdate(CharacterPacket* const);
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//enemy management
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//TODO: enemy management
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//mismanagement
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void HandleSynchronize(SerialPacket* const);
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void HandleSynchronize(ClientPacket* const);
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//utility methods
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//TODO: a function that only sends to characters in a certain proximity
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