Created the monster system

This commit is contained in:
Kayne Ruse
2014-10-30 01:05:41 +11:00
parent 7da5de619b
commit 6399efc227
6 changed files with 292 additions and 0 deletions
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#config
INCLUDES+=. ../entities ../server_utilities ../../common/gameplay ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=..
OUT=$(addprefix $(OUTDIR)/,server.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_data.hpp"
Statistics* MonsterData::GetBaseStats() {
return &baseStats;
}
std::string MonsterData::SetAvatar(std::string s) {
return avatar = s;
}
int MonsterData::SetScriptReference(int i) {
return scriptRef = i;
}
std::string MonsterData::GetAvatar() {
return avatar;
}
int MonsterData::GetScriptReference() {
return scriptRef;
}
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERDATA_HPP_
#define MONSTERDATA_HPP_
#include "entity.hpp"
#include "statistics.hpp"
#include <string>
class MonsterData: Entity {
public:
MonsterData() = default;
~MonsterData() = default;
Statistics* GetBaseStats();
std::string SetAvatar(std::string);
int SetScriptReference(int);
std::string GetAvatar();
int GetScriptReference();
private:
friend class MonsterManager;
Statistics baseStats;
std::string avatar;
int scriptRef;
};
#endif
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_manager.hpp"
//TODO: monster_manager.cpp
int MonsterManager::Create(std::string) {
//
}
int MonsterManager::Load(std::string) {
//
}
int MonsterManager::Save(int uid) {
//
}
void MonsterManager::Unload(int uid) {
//
}
void MonsterManager::Delete(int uid) {
//
}
void MonsterManager::UnloadAll() {
//
}
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn) {
//
}
MonsterData* MonsterManager::Get(int uid) {
//
}
int MonsterManager::GetLoadedCount() {
//
}
int MonsterManager::GetTotalCount() {
//
}
std::map<int, MonsterData>* MonsterManager::GetContainer() {
//
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
//
}
sqlite3* MonsterManager::GetDatabase() {
//
}
lua_State* MonsterManager::SetLuaState(lua_State* L) {
//
}
lua_State* MonsterManager::GetLuaState() {
//
}
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/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERMANAGER_HPP_
#define MONSTERMANAGER_HPP_
#include "manager_interface.hpp"
#include "monster_data.hpp"
#include "singleton.hpp"
#ifdef __unix__
#include "lua.hpp"
#include "sqlite3.h"
#else
#include "lua/lua.hpp"
#include "sqlite3/sqlite3.h"
#endif
#include <functional>
#include <string>
class MonsterManager:
Singleton<MonsterManager>,
ManagerInterface<MonsterData, std::string>
{
public:
//common public methods
int Create(std::string);
int Load(std::string);
int Save(int uid);
void Unload(int uid);
void Delete(int uid);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn);
//accessors & mutators
MonsterData* Get(int uid);
int GetLoadedCount();
int GetTotalCount();
std::map<int, MonsterData>* GetContainer();
//hooks
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
lua_State* SetLuaState(lua_State* L);
lua_State* GetLuaState();
private:
friend Singleton<MonsterManager>;
MonsterManager() = default;
~MonsterManager() = default;
sqlite3* database = nullptr;
lua_State* lua = nullptr;
};
#endif