Renamed the Restart scene to CleanUp
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@@ -148,7 +148,6 @@ void deserializePacket(SerialPacketBase* packet, void* buffer) {
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case SerialPacketType::COMBAT_DELETE:
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case SerialPacketType::COMBAT_UPDATE:
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//TODO: is this the best fit?
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case SerialPacketType::COMBAT_ENTER_REQUEST:
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case SerialPacketType::COMBAT_ENTER_RESPONSE:
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case SerialPacketType::COMBAT_EXIT_REQUEST:
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@@ -25,7 +25,7 @@
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#include <stdexcept>
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//DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
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//BUGFIX: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
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//NOTE: don't confuse SerialPacket with UDPpacket
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void UDPNetworkUtility::Open(int port) {
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