Renamed the Restart scene to CleanUp

This commit is contained in:
Kayne Ruse
2014-06-15 22:39:10 +10:00
parent 5c74ecdd72
commit 618666de43
11 changed files with 26 additions and 28 deletions
+3 -3
View File
@@ -37,7 +37,7 @@
#include "lobby_menu.hpp"
#include "in_world.hpp"
#include "in_combat.hpp"
#include "restart.hpp"
#include "clean_up.hpp"
//-------------------------
//Public access members
@@ -132,8 +132,8 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
case SceneList::INCOMBAT:
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
break;
case SceneList::RESTART:
activeScene = new Restart(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
case SceneList::CLEANUP:
activeScene = new CleanUp(&config, &network, &clientIndex, &accountIndex, &characterIndex, &combatMap, &characterMap, &enemyMap);
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));