Slight code tweak

This commit is contained in:
Kayne Ruse
2014-03-07 20:27:34 +11:00
parent 6a204643f6
commit 60c31ff56d
3 changed files with 19 additions and 12 deletions
+8 -4
View File
@@ -125,10 +125,12 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (search.MouseButtonUp(button) == Button::State::HOVER) {
//broadcast to the network, or a specific server
//the vars
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
char buffer[sizeof(NetworkPacket)];
//broadcast to the network, or a specific server
packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
serialize(&packet, buffer);
network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, sizeof(NetworkPacket));
@@ -138,10 +140,12 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
}
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
//join the selected server
//the vars
NetworkPacket packet;
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
char buffer[sizeof(NetworkPacket)];
//join the selected server
packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
serialize(&packet, buffer);
network.Send(&selection->address, buffer, sizeof(NetworkPacket));
selection = nullptr;