Slight code tweak

This commit is contained in:
Kayne Ruse
2014-03-07 20:27:34 +11:00
parent 6a204643f6
commit 60c31ff56d
3 changed files with 19 additions and 12 deletions
+9 -6
View File
@@ -290,6 +290,9 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
void InWorld::SendState() {
NetworkPacket packet;
char buffer[sizeof(NetworkPacket)];
//pack the packet
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
packet.playerInfo.clientIndex = clientIndex;
packet.playerInfo.playerIndex = playerIndex;
@@ -298,28 +301,28 @@ void InWorld::SendState() {
packet.playerInfo.position = localCharacter->GetPosition();
packet.playerInfo.motion = localCharacter->GetMotion();
char buffer[sizeof(NetworkPacket)];
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
}
void InWorld::RequestDisconnect() {
//send a disconnect request
NetworkPacket packet;
char buffer[sizeof(NetworkPacket)];
//send a disconnect request
packet.meta.type = NetworkPacket::Type::DISCONNECT;
packet.clientInfo.index = clientIndex;
char buffer[sizeof(NetworkPacket)];
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
}
void InWorld::RequestShutDown() {
//send a shutdown request
NetworkPacket packet;
char buffer[sizeof(NetworkPacket)];
//send a shutdown request
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
packet.clientInfo.index = clientIndex;
char buffer[sizeof(NetworkPacket)];
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
}