Slight code tweak
This commit is contained in:
@@ -290,6 +290,9 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
|
||||
|
||||
void InWorld::SendState() {
|
||||
NetworkPacket packet;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
//pack the packet
|
||||
packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
|
||||
packet.playerInfo.clientIndex = clientIndex;
|
||||
packet.playerInfo.playerIndex = playerIndex;
|
||||
@@ -298,28 +301,28 @@ void InWorld::SendState() {
|
||||
packet.playerInfo.position = localCharacter->GetPosition();
|
||||
packet.playerInfo.motion = localCharacter->GetMotion();
|
||||
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
serialize(&packet, buffer);
|
||||
|
||||
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
|
||||
void InWorld::RequestDisconnect() {
|
||||
//send a disconnect request
|
||||
NetworkPacket packet;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
//send a disconnect request
|
||||
packet.meta.type = NetworkPacket::Type::DISCONNECT;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
|
||||
void InWorld::RequestShutDown() {
|
||||
//send a shutdown request
|
||||
NetworkPacket packet;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
|
||||
//send a shutdown request
|
||||
packet.meta.type = NetworkPacket::Type::SHUTDOWN;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
char buffer[sizeof(NetworkPacket)];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
|
||||
}
|
||||
Reference in New Issue
Block a user