Slight code tweak
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@@ -290,6 +290,9 @@ void InWorld::HandlePlayerUpdate(NetworkPacket packet) {
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void InWorld::SendState() {
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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//pack the packet
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packet.meta.type = NetworkPacket::Type::PLAYER_UPDATE;
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packet.playerInfo.clientIndex = clientIndex;
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packet.playerInfo.playerIndex = playerIndex;
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@@ -298,28 +301,28 @@ void InWorld::SendState() {
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packet.playerInfo.position = localCharacter->GetPosition();
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packet.playerInfo.motion = localCharacter->GetMotion();
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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void InWorld::RequestDisconnect() {
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//send a disconnect request
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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//send a disconnect request
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packet.meta.type = NetworkPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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void InWorld::RequestShutDown() {
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//send a shutdown request
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NetworkPacket packet;
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char buffer[sizeof(NetworkPacket)];
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//send a shutdown request
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packet.meta.type = NetworkPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
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char buffer[sizeof(NetworkPacket)];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, sizeof(NetworkPacket));
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}
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@@ -125,10 +125,12 @@ void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (search.MouseButtonUp(button) == Button::State::HOVER) {
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//broadcast to the network, or a specific server
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//the vars
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
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char buffer[sizeof(NetworkPacket)];
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//broadcast to the network, or a specific server
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packet.meta.type = NetworkPacket::Type::BROADCAST_REQUEST;
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serialize(&packet, buffer);
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network.Send(config["server.host"].c_str(), config.Int("server.port"), buffer, sizeof(NetworkPacket));
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@@ -138,10 +140,12 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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}
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else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr) {
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//join the selected server
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//the vars
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NetworkPacket packet;
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packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
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char buffer[sizeof(NetworkPacket)];
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//join the selected server
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packet.meta.type = NetworkPacket::Type::JOIN_REQUEST;
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serialize(&packet, buffer);
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network.Send(&selection->address, buffer, sizeof(NetworkPacket));
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selection = nullptr;
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