From 5e99192fbffe910a7ae5cc07852ca4d283b69844 Mon Sep 17 00:00:00 2001 From: Kayne Ruse Date: Tue, 18 Jun 2013 19:38:08 +1000 Subject: [PATCH] Lose focus on a server after a button is released --- client/lobby.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/client/lobby.cpp b/client/lobby.cpp index 980752e..7d1b195 100644 --- a/client/lobby.cpp +++ b/client/lobby.cpp @@ -109,15 +109,18 @@ void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) { void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (refreshButton.MouseButtonUp(button) == Button::State::HOVER) { BroadcastNetwork(); + selectedServer = nullptr; } else if (joinButton.MouseButtonUp(button) == Button::State::HOVER) { if (selectedServer) { ConnectToServer(selectedServer); + selectedServer = nullptr; } } else if (backButton.MouseButtonUp(button) == Button::State::HOVER) { SetNextScene(SceneList::MAINMENU); endQueueThread(); + selectedServer = nullptr; } else if ( //clicked within bounds TODO: make the damn collision system