Barriers are created in client-side BarrierManager

Still need to hookup a barrier query, and get them drawn to the screen.
This commit is contained in:
2016-04-08 10:48:01 +10:00
parent d3f855c69b
commit 5d0f9e1bb8
6 changed files with 190 additions and 34 deletions
+2 -1
View File
@@ -39,6 +39,7 @@
#include "frame_rate.hpp"
//client
#include "barrier_manager.hpp"
#include "base_scene.hpp"
#include "base_barrier.hpp"
#include "base_creature.hpp"
@@ -158,7 +159,7 @@ private:
} camera;
//entities
std::map<int, BaseBarrier> barrierMap;
BarrierManager barrierMgr;
std::map<int, BaseCharacter> characterMap;
std::map<int, BaseCreature> creatureMap;
LocalCharacter* localCharacter = nullptr;