Barriers are created in client-side BarrierManager
Still need to hookup a barrier query, and get them drawn to the screen.
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@@ -39,6 +39,7 @@
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#include "frame_rate.hpp"
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//client
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#include "barrier_manager.hpp"
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#include "base_scene.hpp"
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#include "base_barrier.hpp"
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#include "base_creature.hpp"
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@@ -158,7 +159,7 @@ private:
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} camera;
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//entities
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std::map<int, BaseBarrier> barrierMap;
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BarrierManager barrierMgr;
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std::map<int, BaseCharacter> characterMap;
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std::map<int, BaseCreature> creatureMap;
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LocalCharacter* localCharacter = nullptr;
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