Barriers are created in client-side BarrierManager

Still need to hookup a barrier query, and get them drawn to the screen.
This commit is contained in:
2016-04-08 10:48:01 +10:00
parent d3f855c69b
commit 5d0f9e1bb8
6 changed files with 190 additions and 34 deletions
+2 -2
View File
@@ -25,7 +25,7 @@
#include <cstring>
BaseBarrier::BaseBarrier(Image argBaseImage, std::map<std::string, Image>& templateImages) {
BaseBarrier::BaseBarrier(Image& argBaseImage, std::map<std::string, Image>& templateImages) {
baseImage = argBaseImage;
composite.SetImageTextures(templateImages);
}
@@ -35,7 +35,7 @@ BaseBarrier::~BaseBarrier() {
}
void BaseBarrier::CorrectSprite() {
//TODO: link status to sprite
//TODO: (0) link status to sprite
}
int BaseBarrier::SetStatus(int k, int v) {
+2 -2
View File
@@ -27,8 +27,8 @@
class BaseBarrier: public Entity {
public:
BaseBarrier() = delete;
BaseBarrier(Image baseImage, std::map<std::string, Image>& templateImages);
BaseBarrier() = default;
BaseBarrier(Image& baseImage, std::map<std::string, Image>& templateImages);
virtual ~BaseBarrier();
void CorrectSprite();