Barriers are created in client-side BarrierManager
Still need to hookup a barrier query, and get them drawn to the screen.
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@@ -25,7 +25,7 @@
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#include <cstring>
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BaseBarrier::BaseBarrier(Image argBaseImage, std::map<std::string, Image>& templateImages) {
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BaseBarrier::BaseBarrier(Image& argBaseImage, std::map<std::string, Image>& templateImages) {
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baseImage = argBaseImage;
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composite.SetImageTextures(templateImages);
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}
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@@ -35,7 +35,7 @@ BaseBarrier::~BaseBarrier() {
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}
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void BaseBarrier::CorrectSprite() {
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//TODO: link status to sprite
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//TODO: (0) link status to sprite
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}
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int BaseBarrier::SetStatus(int k, int v) {
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@@ -27,8 +27,8 @@
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class BaseBarrier: public Entity {
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public:
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BaseBarrier() = delete;
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BaseBarrier(Image baseImage, std::map<std::string, Image>& templateImages);
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BaseBarrier() = default;
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BaseBarrier(Image& baseImage, std::map<std::string, Image>& templateImages);
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virtual ~BaseBarrier();
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void CorrectSprite();
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