Removed ESC key exit, and tweaked some comments
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@@ -338,6 +338,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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//-------------------------
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void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
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//BUG: #27 Characters can be created with an invalid account index
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//NOTE: misnomer, try to load the character first
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int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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@@ -413,10 +414,7 @@ void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket)
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character->stats = argPacket->stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//TODO: gameplay components: equipment, items, buffs, debuffs
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PumpPacket(argPacket);
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}
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