Removed ESC key exit, and tweaked some comments
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@@ -157,10 +157,7 @@ int CharacterManager::LoadCharacter(int owner, std::string handle, std::string a
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newChar.stats.evasion = sqlite3_column_double(statement, 20);
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newChar.stats.luck = sqlite3_column_double(statement, 21);
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//TODO: gameplay components: equipment, items, buffs, debuffs
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//finish the routine
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sqlite3_finalize(statement);
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@@ -217,10 +214,7 @@ int CharacterManager::SaveCharacter(int uid) {
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ret |= sqlite3_bind_double(statement, 17, character.stats.evasion) != SQLITE_OK;
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ret |= sqlite3_bind_double(statement, 18, character.stats.luck) != SQLITE_OK;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//TODO: gameplay components: equipment, items, buffs, debuffs
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//check for binding errors
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if (ret) {
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