Removed ESC key exit, and tweaked some comments
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@@ -44,10 +44,7 @@ struct CharacterPacket : SerialPacketBase {
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//gameplay
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Statistics stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//TODO: gameplay components: equipment, items, buffs, debuffs
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};
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#endif
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@@ -40,7 +40,7 @@ struct CombatPacket : SerialPacketBase {
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int mapIndex;
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Vector2 origin;
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//TODO: rewards
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//TODO: gameplay components: rewards
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};
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#endif
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@@ -33,12 +33,7 @@ struct EnemyPacket : SerialPacketBase {
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//gameplay
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Statistics stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//TODO: rewards
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//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
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};
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#endif
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