Removed ESC key exit, and tweaked some comments
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@@ -53,10 +53,7 @@ struct CharacterData {
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//base statistics
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Statistics stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//TODO: gameplay components: equipment, items, buffs, debuffs
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//methods
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void Update(double delta);
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@@ -41,12 +41,7 @@ struct EnemyData {
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//gameplay
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Statistics stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//TODO: rewards
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//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
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//active gameplay members
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//NOTE: these are lost when unloaded
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