Removed ESC key exit, and tweaked some comments

This commit is contained in:
Kayne Ruse
2014-06-15 22:24:50 +10:00
parent 61848db65b
commit 5c74ecdd72
18 changed files with 33 additions and 103 deletions
+1 -4
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@@ -53,10 +53,7 @@ struct CharacterData {
//base statistics
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: gameplay components: equipment, items, buffs, debuffs
//methods
void Update(double delta);
+1 -6
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@@ -41,12 +41,7 @@ struct EnemyData {
//gameplay
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: rewards
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
//active gameplay members
//NOTE: these are lost when unloaded
+1 -4
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@@ -44,10 +44,7 @@ struct CharacterPacket : SerialPacketBase {
//gameplay
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: gameplay components: equipment, items, buffs, debuffs
};
#endif
+1 -1
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@@ -40,7 +40,7 @@ struct CombatPacket : SerialPacketBase {
int mapIndex;
Vector2 origin;
//TODO: rewards
//TODO: gameplay components: rewards
};
#endif
+1 -6
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@@ -33,12 +33,7 @@ struct EnemyPacket : SerialPacketBase {
//gameplay
Statistics stats;
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: rewards
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
};
#endif
+2 -8
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@@ -45,10 +45,7 @@ void serializeCharacter(CharacterPacket* packet, void* buffer) {
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: gameplay components: equipment, items, buffs, debuffs
}
void deserializeCharacter(CharacterPacket* packet, void* buffer) {
@@ -73,8 +70,5 @@ void deserializeCharacter(CharacterPacket* packet, void* buffer) {
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: gameplay components: equipment, items, buffs, debuffs
}
+2 -2
View File
@@ -40,7 +40,7 @@ void serializeCombat(CombatPacket* packet, void* buffer) {
SERIALIZE(buffer, &packet->origin.x, sizeof(double));
SERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: rewards
//TODO: gameplay components: rewards
}
void deserializeCombat(CombatPacket* packet, void* buffer) {
@@ -60,5 +60,5 @@ void deserializeCombat(CombatPacket* packet, void* buffer) {
DESERIALIZE(buffer, &packet->origin.x, sizeof(double));
DESERIALIZE(buffer, &packet->origin.y, sizeof(double));
//TODO: rewards
//TODO: gameplay components: rewards
}
+2 -12
View File
@@ -37,12 +37,7 @@ void serializeEnemy(EnemyPacket* packet, void* buffer) {
serializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: rewards
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}
void deserializeEnemy(EnemyPacket* packet, void* buffer) {
@@ -57,10 +52,5 @@ void deserializeEnemy(EnemyPacket* packet, void* buffer) {
deserializeStatistics(&packet->stats, buffer);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Statistics);
//TODO: equipment
//TODO: items
//TODO: buffs
//TODO: debuffs
//TODO: rewards
//TODO: gameplay components: equipment, items, buffs, debuffs, rewards
}