Removed ESC key exit, and tweaked some comments
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+3
-10
@@ -123,7 +123,7 @@ void InCombat::Render(SDL_Surface* const screen) {
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void InCombat::QuitEvent() {
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//exit the game AND the server
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RequestDisconnect();
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SetNextScene(SceneList::MAINMENU);
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SetNextScene(SceneList::QUIT);
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}
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void InCombat::MouseMotion(SDL_MouseMotionEvent const& motion) {
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@@ -139,11 +139,7 @@ void InCombat::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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}
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void InCombat::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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break;
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}
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//
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}
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void InCombat::KeyUp(SDL_KeyboardEvent const& key) {
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@@ -201,10 +197,7 @@ void InCombat::SendPlayerUpdate() {
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// newPacket.motion = localCharacter->motion;
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// newPacket.stats = localCharacter->stats;
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//TODO: equipment
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//TODO: items
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//TODO: buffs
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//TODO: debuffs
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//TODO: gameplay components: equipment, items, buffs, debuffs
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network.SendTo(Channels::SERVER, &newPacket);
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}
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