Implemented command line config overrides
You can set the file to read as the config file via the command line, like this, assuming the program supports it: prog -config=file.cfg You can also override indevidual key-value pairs in the config system using this syntax: prog -Ckey=value Both commands can be used together, and you can override multiple key-value pairs at once. To use this feature of the ConfigUtility, it must receive argc and argv as parameters to the Load() method.
This commit is contained in:
@@ -45,12 +45,12 @@
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//Public access members
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//-------------------------
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void ClientApplication::Init(int argc, char** argv) {
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void ClientApplication::Init(int argc, char* argv[]) {
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std::cout << "Beginning " << argv[0] << std::endl;
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//load the prerequisites
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ConfigUtility& config = ConfigUtility::GetSingleton();
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config.Load("rsc\\config.cfg");
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config.Load("rsc\\config.cfg", argc, argv);
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//-------------------------
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//Initialize the APIs
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@@ -35,7 +35,7 @@
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class ClientApplication: public Singleton<ClientApplication> {
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public:
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//public methods
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void Init(int argc, char** argv);
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void Init(int argc, char* argv[]);
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void Proc();
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void Quit();
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+1
-1
@@ -30,7 +30,7 @@
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using namespace std;
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int main(int argc, char** argv) {
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int main(int argc, char* argv[]) {
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try {
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//create the singletons
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ConfigUtility::Create();
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@@ -25,7 +25,6 @@
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#include "utility.hpp"
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#include <stdexcept>
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#include <iostream>
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//-------------------------
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//Public access members
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@@ -113,7 +112,7 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
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(Uint16)listBox.w, (Uint16)listBox.h
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};
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r.y += i * listBox.h;
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SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 255, 127, 39));
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SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
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}
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//draw the server name
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@@ -226,8 +225,7 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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}
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void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
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//TODO: Better output
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std::cerr << "Error: " << argPacket->text << std::endl;
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//TODO: Better output for join rejection
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}
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//-------------------------
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@@ -22,14 +22,56 @@
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#include "config_utility.hpp"
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#include <cstdlib>
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#include <cstring>
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#include <fstream>
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#include <sstream>
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#include <stdexcept>
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void ConfigUtility::Load(std::string fname) {
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void ConfigUtility::Load(std::string fname, int argc, char* argv[]) {
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//clear the stored configuration
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configMap.clear();
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//pass to the recursive method
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configMap = Read(fname);
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//use the default file
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if (argc < 2) {
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configMap = Read(fname);
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return;
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}
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//some variables to use
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table_t redirectedFile;
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table_t cmdLineParams;
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char key[256], val[256];
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//reading from the command line
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for (int i = 1; i < argc; ++i) {
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//read from a specified config file
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if (!strncmp(argv[i], "-config=", 8)) {
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redirectedFile = Read(argv[i] + 8);
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continue;
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}
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//set some specific values
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if (!strncmp(argv[i], "-C", 2)) {
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//wipe the variables
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memset(key, 0, 256);
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memset(key, 0, 256);
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//read the key-value pair
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if (sscanf(argv[i], "-C%[^=]=%[^\0]", key, val) != 2) {
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std::ostringstream os;
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os << "Failed to read a command line config argument (expected -C%s=%s):" << std::endl;
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os << "\targv[" << i << "]: " << argv[i] << std::endl;
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os << "\tkey: " << key << std::endl;
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os << "\tval: " << val << std::endl;
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throw(std::runtime_error( os.str() ));
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}
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cmdLineParams[key] = val;
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}
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}
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//finally, construct the final config table
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configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
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configMap.insert(redirectedFile.begin(), redirectedFile.end());
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}
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ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
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@@ -38,10 +80,9 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
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std::ifstream is(fname);
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if (!is.is_open()) {
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std::string msg;
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msg += "Failed to open a config file: ";
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msg += fname;
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throw(std::runtime_error(msg));
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std::ostringstream os;
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os << "Failed to open a config file: " << fname;
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throw(std::runtime_error( os.str() ));
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}
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std::string key, val;
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@@ -69,15 +110,23 @@ ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
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getline(is, key,'=');
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getline(is, val);
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//trim the strings at the start & end
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while(key.size() && isspace(*key.begin())) key.erase(0, 1);
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while(val.size() && isspace(*val.begin())) val.erase(0, 1);
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//eat the whitespace at the start & end
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while(key.size() && isspace( *key.begin() )) {
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key.erase(0, 1);
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}
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while(val.size() && isspace( *val.begin() )) {
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val.erase(0, 1);
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}
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while(key.size() && isspace(*(key.end()-1))) key.erase(key.end() - 1);
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while(val.size() && isspace(*(val.end()-1))) val.erase(val.end() - 1);
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while(key.size() && isspace( *(key.end()-1) )) {
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key.erase(key.end() - 1);
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}
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while(val.size() && isspace( *(val.end()-1) )) {
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val.erase(val.end() - 1);
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}
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//disallow empty/wiped values
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if (key.size() == 0) {
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//disallow empty/wiped pairs
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if (key.size() == 0 || val.size() == 0) {
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continue;
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}
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@@ -29,7 +29,7 @@
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class ConfigUtility : public Singleton<ConfigUtility> {
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public:
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void Load(std::string fname);
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void Load(std::string fname, int argc = 0, char* argv[] = nullptr);
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//convert to a type
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std::string& String(std::string);
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+1
-1
@@ -30,7 +30,7 @@
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using namespace std;
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int main(int argc, char** argv) {
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int main(int argc, char* argv[]) {
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try {
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//create the singletons
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AccountManager::Create();
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@@ -47,7 +47,7 @@
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class ServerApplication: public Singleton<ServerApplication> {
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public:
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//public methods
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void Init(int argc, char** argv);
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void Init(int argc, char* argv[]);
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void Proc();
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void Quit();
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@@ -34,12 +34,12 @@
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//public methods
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//-------------------------
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void ServerApplication::Init(int argc, char** argv) {
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void ServerApplication::Init(int argc, char* argv[]) {
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//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
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std::cout << "Beginning " << argv[0] << std::endl;
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//load the prerequisites
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config.Load("rsc\\config.cfg");
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config.Load("rsc\\config.cfg", argc, argv);
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//-------------------------
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//Initialize the APIs
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@@ -1,6 +1,3 @@
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TODO: Config switch for the debug output
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TODO: A better way of handling the disconnection message
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TODO: LobbyMenu::HandleJoinRejection()
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TODO: Get the rooms working, even if only via hotkeys
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TODO: Fix shoddy movement
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TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
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