Removed the shared parameters structure (read more)
I've also stopped using a separate branch for sharing the CharacterData structre. This commit won't build, mostly because I need to refactor InWorld to handle the loss of the PlayerCharacter class. I should probably rename SQL's tables too.
This commit is contained in:
@@ -119,13 +119,13 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
|
||||
activeScene = new OptionsMenu(&config);
|
||||
break;
|
||||
case SceneList::LOBBYMENU:
|
||||
activeScene = new LobbyMenu(&config, &network, ¶ms);
|
||||
activeScene = new LobbyMenu(&config, &network, &clientIndex, &accountIndex, &characterIndex);
|
||||
break;
|
||||
case SceneList::INWORLD:
|
||||
activeScene = new InWorld(&config, &network, ¶ms);
|
||||
activeScene = new InWorld(&config, &network, &clientIndex, &accountIndex, &characterIndex);
|
||||
break;
|
||||
case SceneList::INCOMBAT:
|
||||
activeScene = new InCombat(&config, &network, ¶ms);
|
||||
activeScene = new InCombat(&config, &network, &clientIndex, &accountIndex, &characterIndex);
|
||||
break;
|
||||
default:
|
||||
throw(std::logic_error("Failed to recognize the scene index"));
|
||||
|
||||
Reference in New Issue
Block a user