Working on reimplementing the player characters

I've also added EraseIf() to the manager classes.
This commit is contained in:
Kayne Ruse
2014-03-07 22:09:50 +11:00
parent 006a72174f
commit 56d02ad8d4
6 changed files with 56 additions and 25 deletions
+18 -11
View File
@@ -209,23 +209,20 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
network.Send(&clientMgr.GetClient(packet.clientInfo.index)->address, buffer, sizeof(NetworkPacket));
clientMgr.HandleDisconnection(packet.clientInfo.index);
/* //delete players
erase_if(playerMap, [&](pair<int, Player> it) -> bool {
if (it.second.clientIndex == packet.clientInfo.index) {
NetworkPacket delPacket;
//delete players from all clients
NetworkPacket delPacket;
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
//data to delete one specific player
delPacket.meta.type = NetworkPacket::Type::PLAYER_DELETE;
delPacket.playerInfo.playerIndex = it.first;
//send to all
playerMgr.EraseIf([&](PlayerManager::Iterator it) -> bool {
//find the internal players to delete
if (it->first == packet.clientInfo.index) {
delPacket.playerInfo.playerIndex = it->first;
//send the delete player command to all clients
PumpPacket(delPacket);
return true;
}
return false;
});
*/
//finished this routine
cout << "disconnect, total: " << clientMgr.Size() << endl;
@@ -233,6 +230,7 @@ void ServerApplication::HandleDisconnect(NetworkPacket packet) {
/*
void ServerApplication::HandleSynchronize(NetworkPacket packet) {
//send all the server's data to this client
//TODO: compensate for large distances
NetworkPacket newPacket;
char buffer[sizeof(NetworkPacket)];
@@ -322,3 +320,12 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
PumpPacket(packet);
}
*/
void ServerApplication::PumpPacket(NetworkPacket packet) {
//I don't really like this, but it'll do for now
char buffer[sizeof(NetworkPacket)];
serialize(&packet, buffer);
clientMgr.ForEach([&](ClientManager::Iterator it) {
network.Send(&it->second.address, buffer, sizeof(NetworkPacket));
});
}