Changed the formats of the graphical assets

This commit is contained in:
2015-08-23 02:20:38 +10:00
parent 41d601ab06
commit 563a217237
24 changed files with 4 additions and 4 deletions
+1 -1
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@@ -64,7 +64,7 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
//load the tilesheet //load the tilesheet
//TODO: (2) Tile size and tile sheet should be loaded elsewhere //TODO: (2) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.bmp", 32, 32); tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
//Send the character data //Send the character data
CharacterPacket newPacket; CharacterPacket newPacket;
+2 -2
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@@ -26,8 +26,8 @@ Instructions For Setup
5. There are currently two options for 'client.avatar': 5. There are currently two options for 'client.avatar':
* client.avatar = elliot2.bmp #male * client.avatar = character1.png #male
* client.avatar = coa2.bmp #female * client.avatar = character2.png #female
6. When you've correctly set these values, run client.exe, and select 'Start' 6. When you've correctly set these values, run client.exe, and select 'Start'
from the main menu; this displays the list of available servers. from the main menu; this displays the list of available servers.
+1 -1
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@@ -17,7 +17,7 @@ client.font = /usr/share/fonts/truetype/dejavu/DejaVuSans.ttf
client.username = username client.username = username
client.handle = handle client.handle = handle
client.avatar = elliot2.bmp client.avatar = character2.png
#directories #directories
dir.logos = rsc/graphics/logos/ dir.logos = rsc/graphics/logos/
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