Server-side HandleCharacterDelete()
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@@ -110,6 +110,8 @@ int CharacterManager::Load(int owner, std::string handle, std::string avatar) {
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//check the owner
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if (owner != sqlite3_column_int(statement, 1)) {
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sqlite3_finalize(statement);
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//unload the already loaded character
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Unload(uid);
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return -2;
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}
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+41
-35
@@ -334,7 +334,43 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
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}
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void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
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//TODO
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//get the user's data
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AccountData* accountData = accountMgr.Get(argPacket->accountIndex);
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if (!accountData) {
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return;
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}
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ClientData* clientData = clientMgr.Get(accountData->GetClientIndex());
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if (!clientData) {
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return;
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}
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//check for fraud
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if (clientData->GetAddress() != argPacket->srcAddress) {
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std::cerr << "Falsified character deletion detected targeting: " << argPacket->handle << std::endl;
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return;
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}
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//load the character into memory
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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msg << "Cannot delete this character";
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//build & send the packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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strncpy(newPacket.text, msg.str().c_str(), PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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return;
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}
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//delete the character
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characterMgr.Delete(characterIndex);
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//TODO: pump character unload
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}
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void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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@@ -343,10 +379,12 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
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if (characterIndex < 0) {
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//build the error message
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std::ostringstream msg;
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if (characterIndex == -1)
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if (characterIndex == -1) {
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msg << "Character already loaded: ";
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if (characterIndex == -1)
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}
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if (characterIndex == -1) {
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msg << "Character name is taken: ";
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}
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msg << argPacket->handle;
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//build & send the packet
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@@ -370,38 +408,6 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
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/*
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//SET: entities
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void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
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//NOTE: Disconnecting only unloads a character, this explicitly deletes it
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//Authenticate the owner is doing this
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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//if this is not your character
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if (characterIndex < 0 && characterMgr.Get(characterIndex)->GetOwner() != argPacket->accountIndex) {
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//send the rejection packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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memset(newPacket.name, 0, PACKET_STRING_SIZE);
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strncpy(newPacket.text, "Character cannot be deleted", PACKET_STRING_SIZE);
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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//unload an unneeded character
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if (characterIndex != -1) {
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characterMgr.Unload(characterIndex);
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}
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return;
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}
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//delete it
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characterMgr.Delete(characterIndex);
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//TODO: success packet
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//Unload this character from all clients
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PumpCharacterUnload(characterIndex);
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}
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//SET: entities
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void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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CharacterData* character = characterMgr.Get(argPacket->characterIndex);
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