Added error checking for character handles
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@@ -102,6 +102,7 @@ private:
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void hCharacterUnload(CharacterPacket* const);
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void hQueryCharacterExists(CharacterPacket* const);
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void hCharacterMovement(CharacterPacket* const);
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void hCharacterRejection(TextPacket* const);
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//creature management
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void hCreatureUpdate(CreaturePacket* const);
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