Fixed the map issue (read more)
The map generation was being written to a trigger function instead of a glue method. Fixed, map is being drawn correctly now.
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@@ -71,7 +71,8 @@ InWorld::InWorld(
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//load the tilesheet
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//TODO: add the tilesheet to the map system?
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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//TODO: Tile size and tile sheet should be loaded elsewhere
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 32, 32);
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//request a sync
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RequestSynchronize();
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