Fixed some framerate issues
This commit is contained in:
@@ -62,7 +62,7 @@ void ClientApplication::Init() {
|
|||||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||||
throw(std::runtime_error("Failed to initialize SDL"));
|
throw(std::runtime_error("Failed to initialize SDL"));
|
||||||
}
|
}
|
||||||
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF : SDL_HWSURFACE);
|
BaseScene::SetScreen(config.Int("screen.w"), config.Int("screen.h"), 0, (config.Bool("screen.f")) ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF);
|
||||||
|
|
||||||
//initialize SDL_net
|
//initialize SDL_net
|
||||||
if (SDLNet_Init()) {
|
if (SDLNet_Init()) {
|
||||||
@@ -77,7 +77,7 @@ void ClientApplication::Proc() {
|
|||||||
//prepare the time system
|
//prepare the time system
|
||||||
typedef std::chrono::steady_clock Clock;
|
typedef std::chrono::steady_clock Clock;
|
||||||
|
|
||||||
Clock::duration delta(16 * Clock::duration::period::den / std::milli::den);
|
std::chrono::duration<int, std::milli> delta(16);
|
||||||
Clock::time_point simTime = Clock::now();
|
Clock::time_point simTime = Clock::now();
|
||||||
Clock::time_point realTime;
|
Clock::time_point realTime;
|
||||||
|
|
||||||
@@ -95,15 +95,12 @@ void ClientApplication::Proc() {
|
|||||||
//simulate game time
|
//simulate game time
|
||||||
while (simTime < realTime) {
|
while (simTime < realTime) {
|
||||||
//call each user defined function
|
//call each user defined function
|
||||||
activeScene->RunFrame(double(delta.count()) / Clock::duration::period::den);
|
activeScene->RunFrame(double(delta.count()) / std::chrono::duration<int, std::milli>::period::den);
|
||||||
simTime += delta;
|
simTime += delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
//draw the game to the screen
|
//draw the game to the screen
|
||||||
activeScene->RenderFrame();
|
activeScene->RenderFrame();
|
||||||
|
|
||||||
//give the computer a break
|
|
||||||
SDL_Delay(10);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
UnloadScene();
|
UnloadScene();
|
||||||
@@ -121,7 +118,6 @@ void ClientApplication::Quit() {
|
|||||||
|
|
||||||
void ClientApplication::LoadScene(SceneList sceneIndex) {
|
void ClientApplication::LoadScene(SceneList sceneIndex) {
|
||||||
UnloadScene();
|
UnloadScene();
|
||||||
|
|
||||||
switch(sceneIndex) {
|
switch(sceneIndex) {
|
||||||
//add scene creation calls here
|
//add scene creation calls here
|
||||||
case SceneList::FIRST:
|
case SceneList::FIRST:
|
||||||
@@ -143,7 +139,6 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
|
|||||||
case SceneList::INCOMBAT:
|
case SceneList::INCOMBAT:
|
||||||
activeScene = new InCombat();
|
activeScene = new InCombat();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
throw(std::logic_error("Failed to recognize the scene index"));
|
throw(std::logic_error("Failed to recognize the scene index"));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -133,6 +133,12 @@ void InWorld::FrameEnd() {
|
|||||||
//
|
//
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void InWorld::RenderFrame() {
|
||||||
|
// SDL_FillRect(GetScreen(), 0, 0);
|
||||||
|
Render(GetScreen());
|
||||||
|
SDL_Flip(GetScreen());
|
||||||
|
}
|
||||||
|
|
||||||
void InWorld::Render(SDL_Surface* const screen) {
|
void InWorld::Render(SDL_Surface* const screen) {
|
||||||
//draw the map
|
//draw the map
|
||||||
ForNearbyRegions([&](Region* const region) {
|
ForNearbyRegions([&](Region* const region) {
|
||||||
@@ -147,6 +153,10 @@ void InWorld::Render(SDL_Surface* const screen) {
|
|||||||
//draw UI
|
//draw UI
|
||||||
disconnectButton.DrawTo(screen);
|
disconnectButton.DrawTo(screen);
|
||||||
shutDownButton.DrawTo(screen);
|
shutDownButton.DrawTo(screen);
|
||||||
|
|
||||||
|
font.DrawStringTo(to_string_custom(fps.GetFrameRate()), screen, 0, 0);
|
||||||
|
|
||||||
|
fps.Calculate();
|
||||||
}
|
}
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|||||||
@@ -40,6 +40,7 @@
|
|||||||
|
|
||||||
//common
|
//common
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
#include "frame_rate.hpp"
|
||||||
|
|
||||||
//client
|
//client
|
||||||
#include "base_scene.hpp"
|
#include "base_scene.hpp"
|
||||||
@@ -60,6 +61,7 @@ protected:
|
|||||||
void FrameStart();
|
void FrameStart();
|
||||||
void Update(double delta);
|
void Update(double delta);
|
||||||
void FrameEnd();
|
void FrameEnd();
|
||||||
|
void RenderFrame();
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//Event handlers
|
//Event handlers
|
||||||
@@ -90,6 +92,7 @@ protected:
|
|||||||
|
|
||||||
//globals
|
//globals
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
FrameRate fps;
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,48 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2014
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef FRAMERATE_HPP_
|
||||||
|
#define FRAMERATE_HPP_
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
class FrameRate {
|
||||||
|
public:
|
||||||
|
typedef std::chrono::high_resolution_clock Clock;
|
||||||
|
|
||||||
|
FrameRate() = default;
|
||||||
|
int Calculate() {
|
||||||
|
frameCount++;
|
||||||
|
if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
|
||||||
|
lastFrameRate = frameCount;
|
||||||
|
frameCount = 0;
|
||||||
|
tick = Clock::now();
|
||||||
|
}
|
||||||
|
return lastFrameRate;
|
||||||
|
}
|
||||||
|
int GetFrameRate() { return lastFrameRate; }
|
||||||
|
private:
|
||||||
|
int frameCount = 0;
|
||||||
|
int lastFrameRate = 0;
|
||||||
|
Clock::time_point tick = Clock::now();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
Reference in New Issue
Block a user