Fixed some framerate issues
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@@ -40,6 +40,7 @@
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//common
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#include "config_utility.hpp"
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#include "frame_rate.hpp"
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//client
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#include "base_scene.hpp"
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@@ -60,6 +61,7 @@ protected:
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void FrameStart();
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void Update(double delta);
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void FrameEnd();
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void RenderFrame();
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void Render(SDL_Surface* const);
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//Event handlers
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@@ -90,6 +92,7 @@ protected:
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//globals
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ConfigUtility& config;
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FrameRate fps;
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UDPNetworkUtility& network;
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int& clientIndex;
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