Implemented the serialization switch statement
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@@ -235,7 +235,7 @@ void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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void LobbyMenu::SendBroadcastRequest() {
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//broadcast to the network, or a specific server
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SerialPacket packet;
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ClientPacket packet;
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packet.type = SerialPacketType::BROADCAST_REQUEST;
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network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
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