Added RoomData::[Pop/Push]Character()
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@@ -195,7 +195,7 @@ void pumpAndChangeRooms(int characterIndex, int newRoomIndex) {
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pumpAndChangeRooms(character, newRoomIndex, characterIndex);
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}
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//TODO: (0) refactor this
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//NOTE: This is one of those ugly things that you just need to put up with
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void pumpAndChangeRooms(CharacterData* const characterData, int newRoomIndex, int characterIndex) {
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//delete the character from the old room
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CharacterPacket newPacket;
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