Changed the escape key & quit event's function slightly
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+2
-2
@@ -91,7 +91,7 @@ void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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//TODO: join a server
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}
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else if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
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QuitEvent();
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SetNextScene(SceneList::MAINMENU);
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}
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else if (
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//clicked within bounds TODO: make the damn collision system
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@@ -113,7 +113,7 @@ void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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void Lobby::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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SetNextScene(SceneList::MAINMENU);
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break;
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}
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}
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@@ -32,7 +32,6 @@ protected:
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void Render(SDL_Surface* const);
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//Event handlers
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void QuitEvent() { SetNextScene(SceneList::MAINMENU); }
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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@@ -43,14 +43,14 @@ void OptionScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) {
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void OptionScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
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if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
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QuitEvent();
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SetNextScene(SceneList::MAINMENU);
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}
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}
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void OptionScreen::KeyDown(SDL_KeyboardEvent const& key) {
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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QuitEvent();
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SetNextScene(SceneList::MAINMENU);
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break;
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}
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}
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@@ -18,7 +18,6 @@ protected:
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void Render(SDL_Surface* const);
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/* Event handlers */
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void QuitEvent() { SetNextScene(SceneList::MAINMENU); }
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void MouseMotion(SDL_MouseMotionEvent const&);
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void MouseButtonDown(SDL_MouseButtonEvent const&);
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void MouseButtonUp(SDL_MouseButtonEvent const&);
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