Reduced script verbosity to a degree
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+25
-25
@@ -1,4 +1,4 @@
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local Region = require("map_system").Region
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local regionAPI = require("region")
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local mapMaker = {}
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@@ -25,38 +25,38 @@ mapMaker.edges.west = -1
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function mapMaker.SmoothEdgesSimple(r)
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--make and pad an array to use
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local shiftArray = {}
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for i = 1, Region.GetWidth(r) do
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for i = 1, regionAPI.GetWidth(r) do
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shiftArray[i] = {}
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for j = 1, Region.GetHeight(r) do
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for j = 1, regionAPI.GetHeight(r) do
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shiftArray[i][j] = 0
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end
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end
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--build the array
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for i = 1, Region.GetWidth(r) do
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for j = 1, Region.GetHeight(r) do
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--if (not region edge) and (west tile < this tile), etc.
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if i > 1 and Region.GetTile(r, i - 1, j, 1) < Region.GetTile(r, i, j, 1) then
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for i = 1, regionAPI.GetWidth(r) do
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for j = 1, regionAPI.GetHeight(r) do
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--if (not regionAPI edge) and (west tile < this tile), etc.
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if i > 1 and regionAPI.GetTile(r, i - 1, j, 1) < regionAPI.GetTile(r, i, j, 1) then
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shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.west
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end
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if j > 1 and Region.GetTile(r, i, j - 1, 1) < Region.GetTile(r, i, j, 1) then
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if j > 1 and regionAPI.GetTile(r, i, j - 1, 1) < regionAPI.GetTile(r, i, j, 1) then
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shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.north
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end
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if i < Region.GetWidth(r) and Region.GetTile(r, i + 1, j, 1) < Region.GetTile(r, i, j, 1) then
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if i < regionAPI.GetWidth(r) and regionAPI.GetTile(r, i + 1, j, 1) < regionAPI.GetTile(r, i, j, 1) then
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shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.east
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end
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if j < Region.GetHeight(r) and Region.GetTile(r, i, j + 1, 1) < Region.GetTile(r, i, j, 1) then
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if j < regionAPI.GetHeight(r) and regionAPI.GetTile(r, i, j + 1, 1) < regionAPI.GetTile(r, i, j, 1) then
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shiftArray[i][j] = shiftArray[i][j] + mapMaker.edges.south
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end
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end
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end
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--finally apply this
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for i = 1, Region.GetWidth(r) do
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for j = 1, Region.GetHeight(r) do
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for i = 1, regionAPI.GetWidth(r) do
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for j = 1, regionAPI.GetHeight(r) do
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if shiftArray[i][j] ~= 0 then
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Region.SetTile(r, i, j, 2, Region.GetTile(r, i, j, 1) + shiftArray[i][j])
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Region.SetTile(r, i, j, 1, Region.GetTile(r, i, j, 1) - 3)
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regionAPI.SetTile(r, i, j, 2, regionAPI.GetTile(r, i, j, 1) + shiftArray[i][j])
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regionAPI.SetTile(r, i, j, 1, regionAPI.GetTile(r, i, j, 1) - 3)
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end
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end
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end
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@@ -65,27 +65,27 @@ end
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--custom generation systems here
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function mapMaker.DebugIsland(r)
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--basic distance check for each tile, placing an island around the world origin
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for i = 1, Region.GetWidth(r) do
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for j = 1, Region.GetHeight(r) do
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local dist = mapMaker.Dist(0, 0, i + Region.GetX(r) -1, j + Region.GetY(r) -1)
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for i = 1, regionAPI.GetWidth(r) do
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for j = 1, regionAPI.GetHeight(r) do
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local dist = mapMaker.Dist(0, 0, i + regionAPI.GetX(r) -1, j + regionAPI.GetY(r) -1)
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if dist < 10 then
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Region.SetTile(r, i, j, 1, mapMaker.plains)
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regionAPI.SetTile(r, i, j, 1, mapMaker.plains)
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elseif dist < 12 then
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Region.SetTile(r, i, j, 1, mapMaker.sand)
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regionAPI.SetTile(r, i, j, 1, mapMaker.sand)
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else
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Region.SetTile(r, i, j, 1, mapMaker.water)
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Region.SetSolid(r, i, j, true)
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regionAPI.SetTile(r, i, j, 1, mapMaker.water)
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regionAPI.SetSolid(r, i, j, true)
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end
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end
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end
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--examples of the smoothing function NOT working correctly
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--[[
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for j = 1, Region.GetHeight(r) do
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Region.SetTile(r, 3, j, 1, mapMaker.dirt)
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Region.SetTile(r, 4, j, 1, mapMaker.dirt)
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for j = 1, regionAPI.GetHeight(r) do
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regionAPI.SetTile(r, 3, j, 1, mapMaker.dirt)
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regionAPI.SetTile(r, 4, j, 1, mapMaker.dirt)
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Region.SetTile(r, 10, j, 1, mapMaker.dirt)
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regionAPI.SetTile(r, 10, j, 1, mapMaker.dirt)
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end
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--]]
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