Minor tweaks, prepping for a merge

This commit is contained in:
Kayne Ruse
2014-05-06 19:18:53 +10:00
parent 0ff787abda
commit 4ebff4a25a
5 changed files with 7 additions and 7 deletions
-1
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@@ -277,7 +277,6 @@ void InWorld::HandleDisconnect(SerialPacket packet) {
void InWorld::HandleRegionContent(SerialPacket packet) {
//replace existing regions
//TODO: account for map index
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
}
+1
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@@ -88,6 +88,7 @@ union SerialPacket {
//information about the client
struct ClientInformation {
Metadata meta;
//TODO: change clientIndex to accountIndex for player ID
int clientIndex;
int characterIndex;
char username[PACKET_STRING_SIZE];
+4 -2
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@@ -76,13 +76,15 @@ private:
//TODO: a function that only sends to characters in a certain proximity
void PumpPacket(SerialPacket);
//TODO: manage the database
//Account management
int CreateUserAccount(std::string username, int clientIndex);
int LoadUserAccount(std::string username, int clientIndex);
int SaveUserAccount(int uid);
void UnloadUserAccount(int uid);
void DeleteUserAccount(int uid);
//TODO: character management
//TODO: combat systems
//APIs
@@ -94,7 +96,7 @@ private:
std::map<int, ClientData> clientMap;
std::map<int, AccountData> accountMap;
std::map<int, CharacterData> characterMap;
std::map<int, CombatInstance> CombatMap;
std::map<int, CombatInstance> combatMap;
//maps
//TODO: I need to handle multiple map objects
+1 -4
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@@ -46,15 +46,12 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
ClientData newClient;
newClient.address = packet.meta.srcAddress;
//debug
//load the user account
int uid = LoadUserAccount(packet.clientInfo.username, ClientData::uidCounter);
if (uid < 0) {
std::cerr << "Error: Account already loaded: " << uid << std::endl;
return;
}
accountMap[uid].blackListed = true;
accountMap[uid].whiteListed = false;
SaveUserAccount(uid);
//TODO: move this into the character management code
//create the new character
+1
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@@ -1,4 +1,5 @@
I need to keep the documentation up to date. Namey, the GDD is getting out of date.
change clientIndex to accountIndex for player ID
--Naming conventions--