Minor tweaks, prepping for a merge
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@@ -76,13 +76,15 @@ private:
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//TODO: a function that only sends to characters in a certain proximity
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void PumpPacket(SerialPacket);
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//TODO: manage the database
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//Account management
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int CreateUserAccount(std::string username, int clientIndex);
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int LoadUserAccount(std::string username, int clientIndex);
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int SaveUserAccount(int uid);
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void UnloadUserAccount(int uid);
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void DeleteUserAccount(int uid);
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//TODO: character management
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//TODO: combat systems
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//APIs
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@@ -94,7 +96,7 @@ private:
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std::map<int, ClientData> clientMap;
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std::map<int, AccountData> accountMap;
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std::map<int, CharacterData> characterMap;
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std::map<int, CombatInstance> CombatMap;
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std::map<int, CombatInstance> combatMap;
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//maps
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//TODO: I need to handle multiple map objects
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