Minor tweaks, prepping for a merge

This commit is contained in:
Kayne Ruse
2014-05-06 19:18:53 +10:00
parent 0ff787abda
commit 4ebff4a25a
5 changed files with 7 additions and 7 deletions
+4 -2
View File
@@ -76,13 +76,15 @@ private:
//TODO: a function that only sends to characters in a certain proximity
void PumpPacket(SerialPacket);
//TODO: manage the database
//Account management
int CreateUserAccount(std::string username, int clientIndex);
int LoadUserAccount(std::string username, int clientIndex);
int SaveUserAccount(int uid);
void UnloadUserAccount(int uid);
void DeleteUserAccount(int uid);
//TODO: character management
//TODO: combat systems
//APIs
@@ -94,7 +96,7 @@ private:
std::map<int, ClientData> clientMap;
std::map<int, AccountData> accountMap;
std::map<int, CharacterData> characterMap;
std::map<int, CombatInstance> CombatMap;
std::map<int, CombatInstance> combatMap;
//maps
//TODO: I need to handle multiple map objects
+1 -4
View File
@@ -46,15 +46,12 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
ClientData newClient;
newClient.address = packet.meta.srcAddress;
//debug
//load the user account
int uid = LoadUserAccount(packet.clientInfo.username, ClientData::uidCounter);
if (uid < 0) {
std::cerr << "Error: Account already loaded: " << uid << std::endl;
return;
}
accountMap[uid].blackListed = true;
accountMap[uid].whiteListed = false;
SaveUserAccount(uid);
//TODO: move this into the character management code
//create the new character