It now builds cleanly, but I cut a few code stubs

This commit is contained in:
Kayne Ruse
2014-07-03 00:55:54 +10:00
parent 82b1b589dc
commit 4dd4b37fc0
32 changed files with 49 additions and 842 deletions
-7
View File
@@ -29,12 +29,6 @@ static int getPager(lua_State* L) {
return 1;
}
static int getGenerator(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->generator));
return 1;
}
static int onCreate(lua_State* L) {
//TODO: onCreate()
return 0;
@@ -49,7 +43,6 @@ static int onUnload(lua_State* L) {
static const luaL_Reg roomLib[] = {
{"GetPager",getPager},
{"GetGenerator",getGenerator},
{"OnCreate", onCreate},
{"OnUnload", onUnload},
{nullptr, nullptr}
-3
View File
@@ -23,14 +23,11 @@
#define ROOMDATA_HPP_
//map system
#include "map_type.hpp"
#include "region_pager_lua.hpp"
#include "base_generator.hpp"
struct RoomData {
//members
RegionPagerLua pager;
BaseGenerator* generator = nullptr;
//TODO: collision map
//TODO: NPCs?
+2 -27
View File
@@ -21,41 +21,19 @@
*/
#include "room_manager.hpp"
//the generator types
#include "overworld_generator.hpp"
#include "ruins_generator.hpp"
#include "towers_generator.hpp"
#include "forests_generator.hpp"
#include "caves_generator.hpp"
#include <stdexcept>
//-------------------------
//public access methods
//-------------------------
RoomData* RoomManager::CreateRoom(MapType mapType) {
RoomData* RoomManager::CreateRoom() {
//create the room
RoomData* newRoom = new RoomData();
//create the generator, use a lambda because I'm lazy
newRoom->generator = [mapType]() -> BaseGenerator* {
switch(mapType) {
//BUG: Not having a map type results in an overworld generator by default
case MapType::NONE:
case MapType::OVERWORLD: return new OverworldGenerator();
case MapType::RUINS: return new RuinsGenerator();
case MapType::TOWERS: return new TowersGenerator();
case MapType::FORESTS: return new ForestsGenerator();
case MapType::CAVES: return new CavesGenerator();
}
throw(std::runtime_error("Failed to set the room's generator"));
}();
//set the state
if (luaState) {
newRoom->pager.SetLuaState(luaState);
newRoom->generator->SetLuaState(luaState);
}
//register the room
@@ -91,15 +69,12 @@ void RoomManager::UnloadRoom(int uid) {
lua_pop(luaState, 1);
//free the memory
delete room->generator;
delete room;
roomMap.erase(uid);
}
RoomData* RoomManager::GetRoom(int uid) {
RoomData* ptr = FindRoom(uid);
if (ptr) return ptr;
return CreateRoom(MapType::NONE);
return FindRoom(uid);
}
RoomData* RoomManager::FindRoom(int uid) {
+1 -1
View File
@@ -36,7 +36,7 @@ public:
~RoomManager() = default;
//public access methods
RoomData* CreateRoom(MapType);
RoomData* CreateRoom();
void UnloadRoom(int uid);
RoomData* GetRoom(int uid);
+1 -11
View File
@@ -46,18 +46,8 @@ static int createRoom(lua_State* L) {
lua_gettable(L, LUA_REGISTRYINDEX);
RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
//determine the specified room type
MapType mapType = [L]() -> MapType {
if (std::string("overworld") == lua_tostring(L, -2)) return MapType::OVERWORLD;
if (std::string("ruins") == lua_tostring(L, -2)) return MapType::RUINS;
if (std::string("towers") == lua_tostring(L, -2)) return MapType::TOWERS;
if (std::string("forests") == lua_tostring(L, -2)) return MapType::FORESTS;
if (std::string("caves") == lua_tostring(L, -2)) return MapType::CAVES;
return MapType::NONE;
}();
//create the room
RoomData* newRoom = roomMgr->CreateRoom(mapType);
RoomData* newRoom = roomMgr->CreateRoom();
//return the new room
lua_pushlightuserdata(L, newRoom);