It now builds cleanly, but I cut a few code stubs
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@@ -1,34 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "enemy_factory_generic.hpp"
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EnemyFactoryGeneric::EnemyFactoryGeneric() : EnemyFactoryInterface() {
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//EMPTY
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}
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EnemyFactoryGeneric::~EnemyFactoryGeneric() noexcept {
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//EMPTY
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}
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void EnemyFactoryGeneric::Generate(std::list<EnemyData>* container) {
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//TODO: fill this out
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}
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@@ -1,42 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ENEMYFACTORYGENERIC_HPP_
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#define ENEMYFACTORYGENERIC_HPP_
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#include "enemy_factory_interface.hpp"
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#include "enemy_data.hpp"
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#include <list>
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//DOCS: Not really intended for use, but rather for copying and tweaking
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class EnemyFactoryGeneric : public EnemyFactoryInterface {
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public:
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EnemyFactoryGeneric();
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~EnemyFactoryGeneric() noexcept override;
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void Generate(std::list<EnemyData>* container) override;
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private:
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//TODO: hold the parameters specified by the room
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};
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#endif
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@@ -1,49 +0,0 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ENEMYFACTORYINTERFACE_HPP_
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#define ENEMYFACTORYINTERFACE_HPP_
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#include "enemy_data.hpp"
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#include "map_type.hpp"
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#include <list>
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//NOTE: Based on biome, world difficulty, etc.
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class EnemyFactoryInterface {
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public:
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EnemyFactoryInterface() = default;
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virtual ~EnemyFactoryInterface() = default;
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virtual void Generate(std::list<EnemyData>* container) = 0;
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//control the difficulty of the room
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MapType SetType(MapType t) { return type = t; }
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MapType GetType() { return type; }
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int SetDifficulty(int d) { return difficulty = d; }
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int GetDifficulty() { return difficulty; }
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protected:
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MapType type;
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int difficulty = 0;
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};
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#endif
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