It now builds cleanly, but I cut a few code stubs
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@@ -22,6 +22,8 @@
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#ifndef CHARACTERDEFINES_HPP_
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#define CHARACTERDEFINES_HPP_
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#include <cmath>
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//the speeds that the characters move
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constexpr double CHARACTER_WALKING_SPEED = 140.0;
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constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
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@@ -28,6 +28,7 @@
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enum class TerrainType {
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NONE = 0,
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GRASSLANDS,
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//etc.
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};
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#endif
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