Room transitions are working smoothly, read more
Although the room transitions are working fairly well, it is still heavy handed, and a number of optimizations can be done. On the whole, this needs a review.
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. ../entities ../monsters ../rooms ../server_utilities ../triggers ../../common/gameplay ../../common/map ../../common/utilities
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INCLUDES+=. ../entities ../monsters ../rooms ../server_utilities ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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