Comment tweaks
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@@ -79,26 +79,3 @@ void ServerApplication::HandleShutdownRequest(ClientPacket* const argPacket) {
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//finished this routine
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std::cout << "Shutdown signal accepted" << std::endl;
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}
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/*
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//SET: entities
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void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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CharacterData* character = characterMgr.Get(argPacket->characterIndex);
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//make a new character if this one doesn't exist
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if (!character) {
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HandleCharacterNew(argPacket);
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return;
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}
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//accept client-side logic
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character->SetRoomIndex(argPacket->roomIndex);
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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//TODO: gameplay components: equipment, items, buffs, debuffs
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PumpPacket(argPacket);
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}
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*/
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