Finished the server-side modifications (read more)
* There seems to be something iffy with this branch * The size of SerialPacket may have changed I've implemented the accountIndex variable as best I can, but I really shouldn't code at night. I'll need to go over the changes again before merging this.
This commit is contained in:
@@ -63,6 +63,7 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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//TODO: add the tilesheet to the map system?
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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//TODO: move this into it's own function
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//request a sync
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SerialPacket packet;
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char buffer[PACKET_STRING_SIZE];
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@@ -265,7 +266,7 @@ void InWorld::HandlePacket(SerialPacket packet) {
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break;
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//handle errors
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default:
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in InWorld: " + to_string_custom(int(packet.meta.type))));
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break;
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}
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}
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@@ -326,6 +327,7 @@ void InWorld::HandleCharacterNew(SerialPacket packet) {
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}
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void InWorld::HandleCharacterDelete(SerialPacket packet) {
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//TODO: authenticate
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if (playerCharacters.find(packet.characterInfo.characterIndex) == playerCharacters.end()) {
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throw(std::runtime_error("Cannot delete non-existant characters"));
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}
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@@ -230,7 +230,7 @@ void LobbyMenu::HandlePacket(SerialPacket packet) {
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//handle errors
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default:
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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throw(std::runtime_error(std::string() + "Unknown SerialPacket::Type encountered in LobbyMenu: " + to_string_custom(int(packet.meta.type))));
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break;
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}
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}
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@@ -26,11 +26,12 @@
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struct AccountData {
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std::string username;
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//password
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//TODO: password
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bool blackListed = false;
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bool whiteListed = true;
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int clientIndex;
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int characterIndex;
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};
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#endif
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@@ -30,7 +30,6 @@
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struct CharacterData {
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//metadata
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int clientIndex;
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std::string handle;
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std::string avatar;
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@@ -77,8 +77,8 @@ private:
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void PumpPacket(SerialPacket);
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//Account management
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int CreateUserAccount(std::string username, int clientIndex);
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int LoadUserAccount(std::string username, int clientIndex);
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int CreateUserAccount(std::string username, int clientIndex, int characterIndex);
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int LoadUserAccount(std::string username, int clientIndex, int characterIndex);
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int SaveUserAccount(int uid);
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void UnloadUserAccount(int uid);
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void DeleteUserAccount(int uid);
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@@ -42,27 +42,28 @@ void ServerApplication::HandleBroadcastRequest(SerialPacket packet) {
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}
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void ServerApplication::HandleJoinRequest(SerialPacket packet) {
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//load the user account
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int accountIndex = LoadUserAccount(packet.clientInfo.username, ClientData::uidCounter, CharacterData::uidCounter);
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if (accountIndex < 0) {
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//TODO: send rejection packet
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std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
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return;
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}
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//create the new client
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ClientData newClient;
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newClient.address = packet.meta.srcAddress;
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//load the user account
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int uid = LoadUserAccount(packet.clientInfo.username, ClientData::uidCounter);
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if (uid < 0) {
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std::cerr << "Error: Account already loaded: " << uid << std::endl;
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return;
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}
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//TODO: move this into the character management code
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//create the new character
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CharacterData newCharacter;
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newCharacter.clientIndex = ClientData::uidCounter;
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newCharacter.handle = packet.clientInfo.handle;
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newCharacter.avatar = packet.clientInfo.avatar;
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//send the client their info
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packet.meta.type = SerialPacket::Type::JOIN_RESPONSE;
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packet.clientInfo.clientIndex = ClientData::uidCounter;
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packet.clientInfo.accountIndex = accountIndex;
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packet.clientInfo.characterIndex = CharacterData::uidCounter;
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//bounce this packet
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@@ -79,11 +80,10 @@ void ServerApplication::HandleJoinRequest(SerialPacket packet) {
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packet.characterInfo.motion = newCharacter.motion;
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PumpPacket(packet);
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//TODO: don't send anything to a certain client until they send the OK (the sync packet? or ignore client side?)
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//finished this routine
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clientMap[ClientData::uidCounter] = newClient;
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characterMap[CharacterData::uidCounter] = newCharacter;
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ClientData::uidCounter++;
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CharacterData::uidCounter++;
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clientMap[ClientData::uidCounter++] = newClient;
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characterMap[CharacterData::uidCounter++] = newCharacter;
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std::cout << "Connect, total: " << clientMap.size() << std::endl;
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}
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@@ -113,43 +113,24 @@ void ServerApplication::HandleDisconnect(SerialPacket packet) {
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//TODO: authenticate who is disconnecting/kicking
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//TODO: define the difference between unloading and deletng a character
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//disconnect the specified client
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//forward to the specified client
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char buffer[PACKET_BUFFER_SIZE];
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serialize(&packet, buffer);
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network.Send(&clientMap[packet.clientInfo.clientIndex].address, buffer, PACKET_BUFFER_SIZE);
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clientMap.erase(packet.clientInfo.clientIndex);
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network.Send(&clientMap[accountMap[packet.clientInfo.accountIndex].clientIndex].address, buffer, PACKET_BUFFER_SIZE);
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//unload the client's account
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//TODO: change clientIndex to accountIndex for player ID
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for (auto it : accountMap) {
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if (it.second.clientIndex == packet.clientInfo.clientIndex) {
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UnloadUserAccount(it.first);
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break;
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}
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}
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//prep the delete packet
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//delete the client side character
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SerialPacket delPacket;
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delPacket.meta.type = SerialPacket::Type::CHARACTER_DELETE;
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//delete server and client side characters
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erase_if(characterMap, [&](std::pair<int, CharacterData> it) -> bool {
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//find the internal characters to delete
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if (it.second.clientIndex == packet.clientInfo.clientIndex) {
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//send the delete characters command to all clients
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delPacket.characterInfo.characterIndex = it.first;
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delPacket.characterInfo.characterIndex = accountMap[packet.clientInfo.accountIndex].characterIndex;
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PumpPacket(delPacket);
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//delete this characters object
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return true;
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}
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//don't delete this characters object
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return false;
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});
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//erase the in-memory stuff
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clientMap.erase(accountMap[packet.clientInfo.accountIndex].clientIndex);
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characterMap.erase(accountMap[packet.clientInfo.accountIndex].characterIndex);
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UnloadUserAccount(packet.clientInfo.accountIndex);
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//finished this routine
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std::cout << "Disconnect, total: " << clientMap.size() << std::endl;
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std::cout << "Disconnect, total: " << accountMap.size() << std::endl;
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}
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void ServerApplication::HandleShutdown(SerialPacket packet) {
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@@ -160,7 +141,6 @@ void ServerApplication::HandleShutdown(SerialPacket packet) {
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//disconnect all clients
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packet.meta.type = SerialPacket::Type::DISCONNECT;
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packet.clientInfo.clientIndex = -1;
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PumpPacket(packet);
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//finished this routine
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@@ -38,7 +38,7 @@ static const char* DELETE_USER_ACCOUNT = "DELETE FROM UserAccounts WHERE uid = ?
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//Define the methods
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//-------------------------
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int ServerApplication::CreateUserAccount(std::string username, int clientIndex) {
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int ServerApplication::CreateUserAccount(std::string username, int clientIndex, int characterIndex) {
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//create this user account, failing if it exists, leave this account in memory
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sqlite3_stmt* statement = nullptr;
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@@ -62,10 +62,10 @@ int ServerApplication::CreateUserAccount(std::string username, int clientIndex)
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sqlite3_finalize(statement);
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//load this account into memory
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return LoadUserAccount(username, clientIndex);
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return LoadUserAccount(username, clientIndex, characterIndex);
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}
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int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
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int ServerApplication::LoadUserAccount(std::string username, int clientIndex, int characterIndex) {
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//load this user account, failing if it is in memory, creating it if it doesn't exist
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sqlite3_stmt* statement = nullptr;
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@@ -99,6 +99,7 @@ int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
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newAccount.blackListed = sqlite3_column_int(statement, 2);
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newAccount.whiteListed = sqlite3_column_int(statement, 3);
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newAccount.clientIndex = clientIndex;
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newAccount.characterIndex = characterIndex;
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//finish the routine
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sqlite3_finalize(statement);
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@@ -109,7 +110,7 @@ int ServerApplication::LoadUserAccount(std::string username, int clientIndex) {
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if (ret == SQLITE_DONE) {
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//create the non-existant account instead
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return CreateUserAccount(username, clientIndex);
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return CreateUserAccount(username, clientIndex, characterIndex);
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}
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throw(std::runtime_error(std::string() + "Unknown SQL error in LoadUserAccount: " + sqlite3_errmsg(database) ));
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