Creatures update server-side
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@@ -21,6 +21,9 @@
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*/
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#include "creature_data.hpp"
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#include <sstream>
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#include <stdexcept>
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CreatureData::CreatureData(std::string _avatar, int _scriptRef):
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Entity("creature"),
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avatar(_avatar),
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@@ -29,9 +32,29 @@ CreatureData::CreatureData(std::string _avatar, int _scriptRef):
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//EMPTY
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}
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void CreatureData::Update() {
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Entity::Update();
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//TODO: (0) call the script reference
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int CreatureData::Update(lua_State* L) {
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int ret = 0;
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if (scriptRef != 0) {
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//Call the script reference
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lua_pushinteger(L, scriptRef);
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lua_gettable(L, LUA_REGISTRYINDEX);
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lua_pushlightuserdata(L, reinterpret_cast<void*>(this));
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//check for errors
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if(lua_pcall(L, 1, 1, 0) != LUA_OK) {
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std::ostringstream msg;
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msg << "Error running creature script: " << lua_tostring(L, -1);
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lua_pop(L, 1);
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throw(std::runtime_error(msg.str()));
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}
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ret += lua_tonumber(L, -1);
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}
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ret += Entity::Update();
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return ret;
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}
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//-------------------------
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