Minor comment tweaks

This commit is contained in:
2015-07-21 23:04:53 +10:00
parent 3e7e366554
commit 4cb9e05841
2 changed files with 5 additions and 4 deletions
+4 -3
View File
@@ -7,7 +7,8 @@ center of rooms. The rooms can be any size, as long as they don't overlap. From
There, a tunnel can be "carved" from each seed tile to the next. Finally, the
map is populated, but that is beyond this exercise.
This specification isn't ironclad.
This specification isn't ironclad, as the current implementation has no overlap
prevention, resulting in some strange dungeon designs.
--]]
@@ -78,7 +79,7 @@ function buildpaths(roomlist)
return pathlist
end
print("populating lists")
print("Populating lists")
math.randomseed(os.time())
@@ -135,4 +136,4 @@ for k, path in next, pathlist do --multiple paths in the lsit
end
end
print("generator finished")
print("Generator finished")
+1 -1
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@@ -4,7 +4,7 @@ print("Running startup script")
pager = ...
---[[
--[[
--DOCS: These lambdas should return true or false, depending on if the operation succeeded or not
--DOCS: No return value given is recognized as a failure