Minor comment tweaks
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@@ -7,7 +7,8 @@ center of rooms. The rooms can be any size, as long as they don't overlap. From
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There, a tunnel can be "carved" from each seed tile to the next. Finally, the
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map is populated, but that is beyond this exercise.
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This specification isn't ironclad.
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This specification isn't ironclad, as the current implementation has no overlap
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prevention, resulting in some strange dungeon designs.
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--]]
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@@ -78,7 +79,7 @@ function buildpaths(roomlist)
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return pathlist
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end
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print("populating lists")
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print("Populating lists")
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math.randomseed(os.time())
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@@ -135,4 +136,4 @@ for k, path in next, pathlist do --multiple paths in the lsit
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end
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end
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print("generator finished")
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print("Generator finished")
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+1
-1
@@ -4,7 +4,7 @@ print("Running startup script")
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pager = ...
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---[[
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--[[
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--DOCS: These lambdas should return true or false, depending on if the operation succeeded or not
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--DOCS: No return value given is recognized as a failure
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