Added combat scene

This commit is contained in:
2016-04-03 15:24:20 +10:00
parent d7196df760
commit 48b9a9b264
3 changed files with 126 additions and 0 deletions
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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "combat.hpp"
//Public access members
Combat::Combat(int* const argClientIndex, int* const argAccountIndex) {
//
}
Combat::~Combat() {
//
}
void Combat::RenderFrame(SDL_Renderer* renderer) {
//
}
//frame phases
void Combat::FrameStart() {
//
}
void Combat::Update() {
//
}
void Combat::FrameEnd() {
//
}
//input events
void Combat::QuitEvent() {
//
}
void Combat::MouseMotion(SDL_MouseMotionEvent const& event) {
//
}
void Combat::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//
}
void Combat::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//
}
void Combat::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void Combat::KeyDown(SDL_KeyboardEvent const& event) {
//
}
void Combat::KeyUp(SDL_KeyboardEvent const& event) {
//
}