Moved barrier system into it's own subdirectory

This commit is contained in:
2016-07-09 16:56:35 +10:00
parent 9a1dcc2f53
commit 4894daa273
12 changed files with 36 additions and 3 deletions
+2 -1
View File
@@ -1,5 +1,5 @@
#include directories
INCLUDES+=. accounts characters clients combat creatures entities inventory rooms triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
INCLUDES+=. accounts barriers characters clients combat creatures entities inventory rooms triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
@@ -30,6 +30,7 @@ OUT=$(addprefix $(OUTDIR)/,server)
#targets
all: $(OBJ) $(OUT)
$(MAKE) -C accounts
$(MAKE) -C barriers
$(MAKE) -C characters
$(MAKE) -C clients
$(MAKE) -C combat