The rabbit is moving on it's own

This commit is contained in:
2016-03-29 20:19:13 +11:00
parent a532d33579
commit 4794965166
8 changed files with 78 additions and 5 deletions
+15
View File
@@ -52,11 +52,26 @@ static int getScript(lua_State* L) {
return 1;
}
//TODO: autogen docs
static int setTag(lua_State* L) {
CreatureData* creature = static_cast<CreatureData*>(lua_touserdata(L, 1));
creature->SetTag(lua_tostring(L, 2), lua_tostring(L, 3));
return 0;
}
static int getTag(lua_State* L) {
CreatureData* creature = static_cast<CreatureData*>(lua_touserdata(L, 1));
lua_pushstring(L, creature->GetTag(lua_tostring(L, 2)).c_str());
return 1;
}
static const luaL_Reg creatureLib[] = {
{"SetAvatar", setAvatar},
{"GetAvatar", getAvatar},
{"SetScript", setScript},
{"GetScript", getScript},
{"SetTag", setTag},
{"GetTag", getTag},
{nullptr, nullptr}
};
+9 -1
View File
@@ -52,7 +52,7 @@ int CreatureData::Update(lua_State* L) {
ret += lua_tonumber(L, -1);
}
ret += Entity::Update();
Entity::Update();
return ret;
}
@@ -75,4 +75,12 @@ int CreatureData::SetScriptReference(int i) {
int CreatureData::GetScriptReference() {
return scriptRef;
}
std::string CreatureData::SetTag(std::string key, std::string value) {
return tags[key] = value;
}
std::string CreatureData::GetTag(std::string key) {
return tags[key];
}
+5
View File
@@ -25,6 +25,7 @@
#include "lua.hpp"
#include <map>
#include <string>
/* DOCS: Creature attributes, read more
@@ -49,9 +50,13 @@ public:
int SetScriptReference(int);
int GetScriptReference();
std::string SetTag(std::string key, std::string value);
std::string GetTag(std::string key);
private:
friend class CreatureManager;
std::string avatar;
int scriptRef = LUA_NOREF;
std::map<std::string, std::string> tags;
};
+1 -1
View File
@@ -30,7 +30,7 @@ CreatureManager::~CreatureManager() {
}
//arg: a list of creatures to be updated in the clients
int CreatureManager::Update(std::list<std::pair<const int, CreatureData*>>* creatureList) {
void CreatureManager::Update(std::list<std::pair<const int, CreatureData*>>* creatureList) {
int ret;
for (auto& it : elementMap) {
ret = it.second.Update(lua);
+1 -1
View File
@@ -37,7 +37,7 @@ public:
~CreatureManager();
//common public methods
int Update(std::list<std::pair<const int, CreatureData*>>* creatureList);
void Update(std::list<std::pair<const int, CreatureData*>>* creatureList);
int Create(std::string avatar, int scriptRef);
void Unload(int uid);
+5 -1
View File
@@ -25,8 +25,12 @@
//args: mgr, avatar, script
static int create(lua_State* L) {
//register the function at the top of the stack
lua_pushinteger(L, luaL_ref(L, LUA_REGISTRYINDEX));
//create the actual creature
CreatureManager* mgr = static_cast<CreatureManager* const>(lua_touserdata(L, 1));
int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3));
int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3)); //3 should be the unique reference within LUA_REGISTRYINDEX
CreatureData* creature = mgr->Get(index);
lua_pushlightuserdata(L, static_cast<void*>(creature));
lua_pushinteger(L, index);