PumpCharacterUpdate() works from lua to client, read more
There was a bug in the entity API, where getMotion() was pushing the origin instead of the motion. This has been corrected. Since this is an important bug, and because the features for this leg is finished, I'll merge this to master.
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@@ -96,6 +96,7 @@ protected:
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void UpdateMap();
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//character management
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void hCharacterUpdate(CharacterPacket* const);
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void hCharacterCreate(CharacterPacket* const);
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void hCharacterDelete(CharacterPacket* const);
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void hQueryCharacterExists(CharacterPacket* const);
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