Merge branch 'master' into drunk
This commit is contained in:
@@ -33,3 +33,15 @@ Instructions For Setup
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from the main menu; this displays the list of available servers.
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from the main menu; this displays the list of available servers.
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7. Select the name of a server (default is 'Public') and select 'Join'.
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7. Select the name of a server (default is 'Public') and select 'Join'.
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8. Welcome to Tortuga, enjoy your stay.
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8. Welcome to Tortuga, enjoy your stay.
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-------------------------
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Linux Users
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-------------------------
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Before running this on linux, you may need to run the following commands:
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sudo apt-get install libsdl2-net-2.0-0
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sudo apt-get install libsdl2-image-2.0-0
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sudo apt-get install libsdl2-ttf-2.0-0
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@@ -60,12 +60,16 @@ function doorUtility.CreateDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo,
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--move the character
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--move the character
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characterAPI.SetRoom(entity, roomTwo)
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characterAPI.SetRoom(entity, roomTwo)
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characterAPI.SetOrigin(entity, Xtwo, Ytwo-16)
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characterAPI.SetOrigin(entity, Xtwo, Ytwo+16)
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networkAPI.PumpCharacterUpdate(entity)
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networkAPI.PumpCharacterUpdate(entity)
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--disable the other trigger
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--disable the other trigger
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local triggerTwo = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
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local triggerTwo = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
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triggerAPI.PushExclusionEntity(triggerTwo, entity)
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triggerAPI.PushExclusionEntity(triggerTwo, entity)
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--bookkeeping: remove from the original trigger's exclusion list
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local triggerOne = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
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triggerAPI.RemoveExclusionEntity(triggerOne, entity)
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end
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end
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local function scriptTwo(entity)
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local function scriptTwo(entity)
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@@ -73,12 +77,16 @@ function doorUtility.CreateDoorPair(handle, roomOne, Xone, Yone, roomTwo, Xtwo,
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--move the character
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--move the character
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characterAPI.SetRoom(entity, roomOne)
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characterAPI.SetRoom(entity, roomOne)
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characterAPI.SetOrigin(entity, Xone, Yone-16) --NOTE: the 16 pixel margin for presentation
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characterAPI.SetOrigin(entity, Xone, Yone+16) --NOTE: +16 should prevent double collision issues
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networkAPI.PumpCharacterUpdate(entity)
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networkAPI.PumpCharacterUpdate(entity)
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--disable the other trigger
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--disable the other trigger
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local triggerOne = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
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local triggerOne = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomOne), handle)
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triggerAPI.PushExclusionEntity(triggerOne, entity)
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triggerAPI.PushExclusionEntity(triggerOne, entity)
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--bookkeeping: remove from the original trigger's exclusion list
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local triggerTwo = triggerManagerAPI.FindTrigger(roomAPI.GetTriggerMgr(roomTwo), handle)
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triggerAPI.RemoveExclusionEntity(triggerTwo, entity)
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end
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end
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--create the triggers proper
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--create the triggers proper
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@@ -43,6 +43,11 @@ std::list<int> ClientManager::CheckConnections() {
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for (auto& it : elementMap) {
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for (auto& it : elementMap) {
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if (it.second.GetAttempts() > 2) {
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if (it.second.GetAttempts() > 2) {
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returnList.push_back(it.first);
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returnList.push_back(it.first);
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//send the drop message
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::ADMIN_DISCONNECT_FORCED;
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UDPNetworkUtility::GetSingleton().SendTo(it.second.GetAddress(), &newPacket);
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}
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}
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}
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}
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@@ -50,6 +50,9 @@ void TriggerManager::Compare(std::stack<Entity*> entityStack) {
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continue;
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continue;
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}
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}
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//push to the exclusion list
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triggerPair.second.GetExclusionList()->push_back(entity);
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//run the trigger script
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//run the trigger script
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lua_rawgeti(lua, LUA_REGISTRYINDEX, triggerPair.second.GetScriptReference());
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lua_rawgeti(lua, LUA_REGISTRYINDEX, triggerPair.second.GetScriptReference());
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lua_pushlightuserdata(lua, entity);
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lua_pushlightuserdata(lua, entity);
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@@ -58,13 +61,10 @@ void TriggerManager::Compare(std::stack<Entity*> entityStack) {
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//error
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//error
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
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throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
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}
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}
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//push to the exclusion list
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triggerPair.second.GetExclusionList()->push_back(entity);
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}
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}
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else {
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else {
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//remove members of the exclusion list
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//remove members of the exclusion list
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//NOTE: characters in different rooms won't be removed, but that shouldn't be a problem
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//NOTE: characters in different rooms won't be removed, which does tend to be a problem
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triggerPair.second.GetExclusionList()->remove_if([entity](Entity* ptr) -> bool {
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triggerPair.second.GetExclusionList()->remove_if([entity](Entity* ptr) -> bool {
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return entity == ptr;
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return entity == ptr;
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});
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});
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