Hooked the two scenes together

What the hell am I doing?
This commit is contained in:
Kayne Ruse
2013-10-27 00:43:37 +11:00
parent 81fab06e3b
commit 43852ce755
5 changed files with 85 additions and 115 deletions
+5 -4
View File
@@ -109,14 +109,15 @@ void EditorApplication::LoadScene(SceneList sceneIndex) {
switch(sceneIndex) {
//add scene creation calls here
case SceneList::FIRST:
// case SceneList::TESTIFICATESCENE:
// activeScene = new TestificateScene();
// break;
case SceneList::EDITORSCENE:
activeScene = new EditorScene();
break;
case SceneList::TESTIFICATESCENE:
activeScene = new TestificateScene();
break;
default:
throw(std::logic_error("Failed to recognize the scene index"));
}
+30 -15
View File
@@ -34,22 +34,26 @@ using namespace std;
//-------------------------
EditorScene::EditorScene() {
//create the debugging "window"
debugInfo.CreateSurface(256, 256);
//setup the utility objects
font.LoadSurface("rsc\\graphics\\fonts\\pk_white_8.bmp");
buttonImage.LoadSurface("rsc\\graphics\\interface\\button_menu.bmp");
buttonImage.SetClipH(buttonImage.GetClipH()/3);
//setup the menu bar
menuBar.SetFont(&font);
menuBar.SetImage(&buttonImage);
menuBar.SetEntries({
{"File", "New", "Open", "Save", "Save As...", "Close", "Exit"},
{"Edit", "Set Tile", "Load Sheet", "Delete Sheet", "Metadata", "Run Script"},
{"Debugging", "Debug On", "Debug Off", "Toggle Debug"}
{"File", "-New", "-Open", "-Save", "-Save As...", "-Close", "Exit"},
{"Edit", "-Set Tile", "-Load Sheet", "-Delete Sheet", "-Metadata", "-Run Script"},
{"Debugging", "Debug On", "Debug Off", "Toggle Debug", "Testificate"}
});
//setup the pager
pager.SetOnNew([](Region* const ptr){
printf("New Region: %d, %d\n", ptr->GetX(), ptr->GetY());
});
@@ -62,18 +66,7 @@ EditorScene::EditorScene() {
pager.SetWidth(32*4);
pager.SetHeight(32*4);
sheetMgr.LoadSheet("rsc\\graphics\\tilesets\\grass.bmp", 32, 32);
sheetMgr.LoadSheet("rsc\\graphics\\tilesets\\longgrass.bmp", 16, 16);
// loadGameMap("rsc\\maps\\mappy", &pager, &sheetList);
// saveGameMap("rsc\\maps\\foo", &pager, &sheetList);
// cout << "Region Width: " << pager.GetWidth() << endl;
// cout << "Region Height: " << pager.GetHeight() << endl;
// for (auto& it : sheetList) {
// cout << it.GetName() << ": " << it.GetBegin() << ", " << it.GetEnd() << endl;
// }
sheetMgr.LoadSheet("rsc\\graphics\\tilesets\\terrain.bmp", 32, 32);
}
EditorScene::~EditorScene() {
@@ -135,6 +128,24 @@ void EditorScene::DrawToDebugInfo(std::string str, int line) {
void EditorScene::MouseMotion(SDL_MouseMotionEvent const& motion) {
menuBar.MouseMotion(motion);
if (motion.state & SDL_BUTTON_LMASK && motion.y >= buttonImage.GetClipH()) {
Region* regionPtr = pager.GetRegion(
snapToBase(pager.GetWidth(), motion.x + camera.x),
snapToBase(pager.GetHeight(), motion.y + camera.y)
);
TileSheet* sheetPtr = sheetMgr.GetSheetByIndex(tileCounter);
regionPtr->NewTileA({
snapToBase(sheetPtr->GetTileW(), motion.x + camera.x), //x
snapToBase(sheetPtr->GetTileH(), motion.y + camera.y), //y
0, //depth
sheetPtr->GetTileW(), //width
sheetPtr->GetTileH(), //height
tileCounter++ //value
});
}
if (motion.state & SDL_BUTTON_RMASK) {
camera.x -= motion.xrel;
camera.y -= motion.yrel;
@@ -238,6 +249,10 @@ void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
case 2:
debugOpen = !debugOpen;
break;
case 3:
SetNextScene(SceneList::TESTIFICATESCENE);
break;
}
break;
}
+6 -5
View File
@@ -67,11 +67,11 @@ void TestificateScene::FrameEnd() {
void TestificateScene::Render(SDL_Surface* const screen) {
//dump all tile graphics to the screen
// for (int i = 0; i < sheetMgr.GetRangeEnd(); i++) {
// sheetMgr.DrawTo(screen, i * 32 % screen->w, i * 32 / screen->w * 32, i);
// }
for (int i = 0; i < sheetMgr.GetRangeEnd(); i++) {
sheetMgr.DrawTo(screen, i * 32 % screen->w, i * 32 / screen->w * 32, i);
}
pager.DrawTo(screen, &sheetMgr, 0, 0);
// pager.DrawTo(screen, &sheetMgr, 0, 0);
}
//-------------------------
@@ -94,7 +94,8 @@ void TestificateScene::MouseButtonUp(SDL_MouseButtonEvent const& button) {
void TestificateScene::KeyDown(SDL_KeyboardEvent const& key) {
switch(key.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
// QuitEvent();
SetNextScene(SceneList::EDITORSCENE);
break;
}
}