Creatures are nearly ready
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@@ -88,23 +88,17 @@ private:
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//data management
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void hRegionRequest(RegionPacket* const);
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void hQueryCharacterExists(CharacterPacket* const);
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// void hQueryCharacterStats(CharacterPacket* const);
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// void hQueryCharacterLocation(CharacterPacket* const);
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// void hQueryMonsterExists(MonsterPacket* const);
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// void hQueryMonsterStats(MonsterPacket* const);
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// void hQueryMonsterLocation(MonsterPacket* const);
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//character management
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void hQueryCharacterExists(CharacterPacket* const);
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void hCharacterCreate(CharacterPacket* const);
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void hCharacterDelete(CharacterPacket* const);
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void hCharacterLoad(CharacterPacket* const);
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void hCharacterUnload(CharacterPacket* const);
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//character movement
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void hCharacterMovement(CharacterPacket* const);
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// void hCharacterAttack(CharacterPacket* const);
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// void hCharacterDamage(CharacterPacket* const);
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//creature management
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void hQueryCreatureExists(CreaturePacket* const);
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//chat
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void hTextBroadcast(TextPacket* const);
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